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Dear Jason,

Thanks for writing back. I had done some asking around, and found out that the wait time for a response was greater during the holidays, so I decided not to sweat it.

I’m glad to hear that you like more than one of my proposals, and I definitely agree that taking one at a time is a good idea! I’ve never written an article before, but I believe that 2/21/05 should be a reasonable deadline – and I will notify you immediately if I would have a hard time meeting it.

You mentioned that you commented on my proposals inline – did you mean that you wrote notes about each of the proposals and the ideas therein? If so, I did not receive anything like that; just your response to the original e-mail itself.

I am glad that you chose the Mind Flayer-related “Monsters of the Mind” for me to explore first. It seems like excellent timing with the Lords of Madness book coming out. Please do make sure that I don’t step too far into territory already covered in the book, if possible; I don’t want to write a lot of things that are repeated from the book, or even worse contradict it! I hope I don’t repeat any monsters that will already be covered in that volume.

As for the Rilmani, some friends and I were brainstorming and sharing ideas on what to write for Dragon articles. I’ll pass that idea back to them; perhaps someone who feels more passionately about these most passionless outsiders will kindly take up their crusade. We’ll be sharing input on ideas when we write, to help each other out. I’m confident that we’ll come up with other appealing articles in the future.

Also, I had sent another proposal in (I want to say) November, about a Bugbear pantheon, but never received a response for that one.
 

My pleas for the rilmani:

1.) Neutrality has a surprising lack of powerful outsiders, and neutral planes are sorely underrepresented in the various monster books. The rilmani fill both these needs.

2.) Rilmani are wildly popular with Planescape fans, who are a very vocal niche of subscribers.

3.) Rilmani present an interesting challenge for players. Unlike fiends, they aren't enemies of the party by default, and unlike celestials, they aren't immediately desirable allies either. In their focus on balance, they can keep the party on its toes, by alternating between "good" and "evil" acts.

4.) Rilmani fill an important role in the multiverse. They uphold the Balance.

5.) Rilmani present an exemplar race for neutral characters to serve, without having to choose sides (such as with celestials or fiends).
Any more ideas?
 

i hereby officially wash my hands of the Rilmani. :) if anyone wants to include them in a proposal with a plea for their inclusion, i encourage someone with more of an interest in them than i to do so. if you wish to use the ones we invented here in this thread, feel free; just remember to mention that i proposed them initially so the Paizo staff doesn't think something fishy is going on. ;)
 

I am more than willing to champion the cause of the champions of neutrality. I've posted my arguments above; if anyone has any additional ammo for me to use in my volley, please post it here.
 

It looks like Erik Mona is really, really interested in the archomentals:

http://www.enworld.org/showthread.php?t=120824

So I suppose we'd better get a proposal together pronto if this is one we'd like to do.

Here's my brief outline, help me fill in the blanks.

I'd like to propose an article called "Lords of the Elements", which would cover the archomentals, also known as the Princes of Elemental Evil and Elemental Good. It would probably need to be a two-parter to do them justice.

The article would contain the following creatures:

From MOTP: "Elemental Lords: Outstripping the powers of the elder elementals, the elemental lords are physical beings of godlike power and strength. They differ from deities in that they do not have the same god/worshiper relationship with mortals. Regardless, they are venerated by some mortals and implored for favors by others, and they may choose to deliver their aid as it takes their fancy."

Ben-Hadar
Originally found in Planescape Monstrous Compendium Appendix III.

Chan
Originally found in Planescape Monstrous Compendium Appendix III.

Sunnis
Originally found in Planescape Monstrous Compendium Appendix III.

Zaaman Rul
Originally found in Planescape Monstrous Compendium Appendix III.

Cryonax
Originally found in the first edition Fiend Folio.

Imix
Originally found in the first edition Fiend Folio.

Ogremoch
Originally found in the first edition Fiend Folio.

Olhydra
Originally found in the first edition Fiend Folio.

Yan-C-Bin
Originally found in the first edition Fiend Folio.

Questions to address:

1.) Should we add a good archomental for cold, to oppose Cryonax?

2.) I'm thinking a CR range of 20-22 for these fellas. Imix was only CR 17 in RTTTOEE, I believe, but with the advent of the elemental monoliths in Complete Arcane, the archomentals would be far too weak at CR 17. Thoughts?

3.) The million gp question: Elemental or Outsider?
 

I think I heard of those guys.
Anyway:

1.) Should we add a good archomental for cold, to oppose Cryonax?
I'd think that if Cryonax exists, why not other paraelemental princes? But that could be a serious ...breach? ...extension? of canon. I'd keep them to the "traditional" archomentals, maybe with rumors that others exist.

2.) I'm thinking a CR range of 20-22 for these fellas. Imix was only CR 17 in RTTTOEE, I believe, but with the advent of the elemental monoliths in Complete Arcane, the archomentals would be far too weak at CR 17. Thoughts?
Not having CA, I don't know what CR they are, but I agree that CR ~21 should be a good range.

3.) The million gp question: Elemental or Outsider?
a) Elemental. I'm not asking the audience, and I won't use the Contact other Plane joker. :p
 

Knight Otu said:

Cool. I'm sure we can mine those for ideas.

Knight Otu said:
[I'd think that if Cryonax exists, why not other paraelemental princes? But that could be a serious ...breach? ...extension? of canon. I'd keep them to the "traditional" archomentals, maybe with rumors that others exist.

Fair enough.

Knight Otu said:
[Not having CA, I don't know what CR they are, but I agree that CR ~21 should be a good range.

The monoliths are CR 18 (a step up from elders, a large step below primals).

Knight Otu said:
[a) Elemental. I'm not asking the audience, and I won't use the Contact other Plane joker. :p

You're out of lifelines, anyway. :lol:

That's kinda what I figured, but I thought I'd get another opinion.
 

i'd agree that they should be elementals. after all, they are. ;)

and i think we need a slaad lords article too - send this proposal ASAP, today if possible! :) (just send the archomentals and slaad lords for now - send others later)
 

Will do, but I'm counting on your help to finish this up (like descriptions of how the elemental princes of evil look...I don't have my ol' Fiend Folio with me).

Slaad Lords:

All possess slaad traits, spell-like abilities, and their own array of special abilities.

Chourst, Slaad Lord of Randomness (Outsider, CR ?)
A gangly, 20 foot tall slaad with dry chalk-white skin. His abilities include corporeal instability and an aura of pure chaos.

Rennbuu, Slaad Lord of Colors (Outsider, CR ?)
Rennbuu is a flamboyant, stylish slaad lord who appears as a gaunt, 12 foot tall slaad with skin of glowing, swirling, radiant hues. Rennbuu sports an unusual long mane of stark white hair, and is usually clad in robes of scintillating colors. He can change the colors of any creature or object, even changing slaad or chromatic dragons to different types.

Ssendam- Slaad Lord of the Insane (Outsider, CR ?)
A golden amoeba with a human-sized brain in the center. On occasion he will adopt a humanoid form and enter the Material plane. When in Limbo, he assumes the form of a great golden slaad. Ssendam has the amorphous trait and an energy drain attack.

Ygorl, Slaad Lord of Entropy (Outsider, CR ?)
Ygorl always appears as a skeletal, black, bat-winged humanoid standing about 12 feet tall. He wields a huge scythe in his hands with various runes inscribed on the blade. Ygorl has a death attack and can control undead. Additionally, he has a dragon mount.
 
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