Creature Catalog now in Dragon Magazine

dhaga said:
Response to faerie query. I vote for the following 10 to be included: Atomie, Booka, Dobie, Ekrat, Flitterling, Frost, Quickling, Squeaker, Stwinger, Urisk

4 selected as "backups": Bramble, Killmoulis, Faerie Fiddler, Asrai

so, does anyone else have any ideas on this, or does that setup sound good to everyone else? or do you not care about sissy little faeries? ;)

i'm thinking i'll mention all 17 of these fey in the proposal, so the remaining 7 will all be alternates.
 

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I honestly don't care about the "sissly little faeries". I'm more of a vengeful, dangerous fey fan (like the ragewalker or siabrie), than annoying little pests that tug on a dwarf's beards. ;)
 

Here's the moss gnome. It's not quite 3.5 (more of a 3.25), though. You could include it as an alternate.

Moss Gnome
Small Fey (Gnome)
Hit Dice:
3d6+3 (13 hp)
Initiative: +2
Speed: 50 ft.
AC: 13 (+1 size, +2 Dex)
Base Attack/Grapple: +1/-5
Attack: Poison touch +0 melee touch or sickle +0 melee
Full Attack: Poison touch +0 melee touch or sickle +0 melee
Damage: Poison touch 0 and poison, sickle 1d4-2
Face/Reach: 5 ft./5 ft.
Special Attacks: Poison, spell-like abilities, summon plants
Special Qualities: DR 5/cold iron, gnome traits, low-light vision, speak with nature, tree stride
Saves: Fort +4, Ref +5, Will +6
Abilities: Str 6, Dex 15, Con 13, Int 14, Wis 17, Cha 16
Skills: Animal Empathy +8, Climb +3, Handle Animal +10 (+8 with non-animals), Heal +5, Hide +14*, Knowledge (nature) +7, Listen +12, Move Silently +6, Profession (herbalist) +8, Spot +10, Survival +8
Feats: Alertness, Great Fortitude
Climate/Terrain: Any forest
Organization: Solitary, pair or copse (3 - 12 and 1 - 4 plant creatures with 3 or less HD)
Challenge Rating: TBD (seems 2ish or 3ish to me)
Treasure: Standard
Alignment: Usually neutral
Advancement: 4 - 9 HD (Small)

The moss gnomes, who refer to themselves as sylvwids are a small fey race somehow related to gnomes, tending the plants of the forest. Generally peaceful, they do act if something threatens their habitat.
A moss gnome looks much like a gnome in appearance, but it is clearly a fey. It's hair is composed of grasses, moss, and short vines, and it's eyes are the color of emeralds. A sylwvid's ears are long and pointed, resembling elf ears. Their skin is usually a brown color. Moss gnomes usually wear simple clothing in earth tones. There are both males and females of the race.
Despite being neutral in alignment themselves, they understand that good creatures are more likely to show respect for the forests than evil creatures, and thus favor good creatures. Yet, they do not show any close ties to non-feys, and among the feys, only good ones are generally respected. Even gnomes are only rarely seen among them, despite their relations. The only creatures really likely to become a close friend of a moss gnome are plant creatures.
Despite their preferences, it is not unknown for a moss gnome to succumb to evil behaviour todefend the forests, and there are hints that certain sylwvids develop disturbing powers, transforming them into a truly evil variety of gnomekin.
While moss gnomes normally advance by Hit Dice, several of them advance by character class. Most choose the paths of the druid or the ranger.
Moss gnomes speak sylvan, gnome, and elven.
Combat
moss gnomes usually leave combat to their plant allies, but if necessary, they join combat with either their strange greening poison or their sickles.
Poison (Ex): Poison touch, DC 12, primary 1d4 dex, secondary creature becomes greenish and grows leaves.
Spell-like Abilities: At will - diminish growth, obscuring mist and plant growth; 3/day - barkskin, entangle, goodberry, and spike growth. As a 5th level druid (DC: 13 plus spell level)
Summon Plants (Sp): Once per day, a moss gnome can summon a number of plant creatures, with a total HD of double the moss gnome's HD, with no creature having more than 1/3 the total in HD. These creatures remain for 1 hour, and cannot use their own summoning ability (if any) for 1 hour.
Gnome Traits: Moss gnomes share a number of abilities with forest gnomes, as follows:
Moss gnomes have the innate ability to pass without trace (as the spell).
+2 racial bonus to saving throws against illusions.
+4 dodge bonus against giants.
Speak with Nature (Ex): Moss gnomes can freely talk to animals, plants and rocks, as the spells speak with animals, speak with plants and stone tell. In addition, this ability allows the moss gnome to use its Animal Empathy skills on plants with an Int score below 3 (including plants without an Int score).
Tree Stride (Su): Three times per day, a moss gnome can duplicate the effects of the tree stride spell as cast by a druid of 5th level.
Skills: Moss gnomes receive a +4 racial bonus to Hide checks, *which improves to +8 in a wooded area. Also, moss gnomes receive a +2 racial bonus to Listen checks, for their keen hearing.
 

naw, the moss gnome is an original, and it's good to toss an original in for at least an attempt at balance. ;)

so, if the general consensus is "i don't care which ones you use", then i'll go with that list, pending any changes i might want to make. ;)
 

Shade said:
I honestly don't care about the "sissly little faeries". I'm more of a vengeful, dangerous fey fan (like the ragewalker or siabrie), than annoying little pests that tug on a dwarf's beards. ;)

now, if say, you had one of those to contribute, then perhaps you might be a little more interested... *whistles*
 

BOZ said:
now, if say, you had one of those to contribute, then perhaps you might be a little more interested... *whistles*
I'm sure I would. When the next outsider or dragon thread comes up, I'll be happy to pick up the slack. ;)
 

:p well then, let's not waste any time on the fey, since they are so underappreciated. ;)

i'm going to bump the Dobie and Squeaker from dhaga's list, and add the moss gnome and asrai, giving us: Asrai, Atomie, Booka, Ekrat, Flitterling, Frost, Moss Gnome, Quickling, Stwinger, Urisk

i will write up the query tonight if i get the chance, or tomorrow if i don't.

i will also take notes from the two Dragon articles on prehistoric critters tonight, again provided i get the chance. :)
 


true. but in the tradition of WotC, we're going to ignore anything published in a d20 book for the purposes of this project. ;)
 

OK, I wrote up the query for fey, and I will try to give you more info on the Cenozoic mammals tonight. In the meantime, let’s not waste any more time and move on to the last of these first few queries:

Shade said:
"Denizens of Castle Amber": Amber Lotus Flower, Giant Amoeba, Aranea, Brain Collector, Death Demon, Mud Golem, Grab Grass, Gremlin, Killer Trees, Lupin, Magen, Pagan, Phantoms, Rakasta, Slime Worm, Sun Brother, Vampire Roses.

This popular classic module might just be a shoe-in, all things considered. But, I'd rather not make assumptions. As you can see in this thread, there are a lot of people with some more or less fond memories. ;)

The aranea is of course a standard MM monster now, and the Brain Collector is featured in the ELH. Some people may like to see versions of them that work better for the module, so I will keep them on alternates if you guys agree that might work.

Lupins may not be necessary, due to the recent Dragon article on them, so I will also put them on alternate.

IIRC, Sun Brothers are just humans, so no need to stat them (unless we would want to come up with some sort of prestige class or something?) Pagans are also humans IIRC, but there’s no way in hell that I would want to make up stats for them (after that, should we move on to stats for Christians and Buddhists? ;) )

Rakastas and Vampire Roses are in the CC, so we can have a start with those. The rest of the monsters should go into the proposal as well.

There are probably other monsters buried in the module, which I will try to find ASAP, as well as creatures mentioned in encounters and random lists, which I can put as alternates. Also, in the above thread people kept mentioning the "The Colossus" aka the "gigantic corpse golem on the front cover." And something about a "beast of Eibon"

If this article is selected, I'll really have to read through the whole module.
 

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