Creature Collection II: Dark Menagerie

2002 ENnies Winner! Category: Best Monster Supplement

Over 200 horrifying aberrations, undead and other creatures ready to corrupt or kill the most stalwart heroes. Picking up where Creature Collection leaves off, Creature Collection II: Dark Menagerie presents a host of new monsters for use in your 3rd-Edition D20 fantasy campaign. Revisit the Carnival of Shadows, and witness the twisted servitor races the titans fashioned in their war against the gods.
 

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The second bestiary for the Scarred Lands setting, Creature Collection II is far better than it's hastily composed predecessor, Creature Collection I (CCI).

Appearances - At 248 pages (hardbound), Creature Collection II is a touch larger than CCI. The art is a huge improvement over the original. Not typically incredible, but definately above par compared to most d20 products.

Substance - Lots of cool critters, and this time most of the stats feel more reasonable. The creatures also seem more widely useful. Not quite so many one trick ponies.

In Conclusion - With all the good points of CCI and few of the downsides, Creature Collection II is definately a worthwhile purchase for those who just can't get enough critters.
 

Although I thought the Creature Collection was somewhat flawed (and thus only average) I eagerly picked up it's sequel, Creature Collection II: Dark Menagerie partly because I so love monster books, and partly because the first book had a few really neat ideas that I hoped SSS could follow up on. The second book has even less in the way of non-monster material than the first book did, although it does feature an appendix of monsters by CR that features all the entries from the Creature Collection(s) and the Monster Manual and revised monster summoning tables.

A major gripe I had about the first book was the spotty art. In my opinion, this has vastly improved for Creature Collection II[/green] even though Ron Spencer didn't return and Jeff Rebner's work is reduced as well. Luckily the artists I didn't like didn't come back either, and in general, the rest of them stepped it up a bit from mediocre/OK to better than average, at least. It's not all wonderful, of course, but it certainly is competitive, at least, in this regard, with other products by other groups.

The creature concepts seem to be better as well. The Carnival Krewe, unfortunatly, gets a few more members, but other than that, I thought the concepts here were more consistently solid than in the previous book. Some great new outsiders --demons, devils and daemons -- all make their appearance, and work well along with not only the standard ones in the two Monster Manuals but also the more edgy stuff produced by Green Ronin, for instance. A number of clever animal-like creatures that are easily portable to most any setting are found throughout -- I know of at least one Kingdoms of Kalamar campaign that regularly uses spined lizards, for example. I've also had great fun throwing setting-neutral things like tar golems at my PCs (watching them get their weapons stuck in his body was priceless, and of course they fell for the trap of trying to set the thing on fire!) Some of the really clever ideas, which are also fairly portable, include the haglings -- children that are taken and corrupted by hags into hag-like creatures themselves, the wicker-man -- a classic concept done very well, all new ratman (yeah!), the arcane devourer -- a strange humanoid that steals arcane spells from your casters, the absolutely revolting carrion hound -- a dog with "heads" that are giant writhing maggots, and the pisceans -- sort of like aqautic ogres. Just to name a few highlights!

There's also some clever templates in the back -- really unique ideas, like the conundrum creatures that are shattered into a number of puzzle pieces, and can only rebuild themselves by having their riddles answered, or the hex creatures, creatures tied to hags as their bonded servants.

All in all, this was certainly an improvement from Creature Collection although it still has its share of bland or mediocre concepts (but what monster book doesn't, with the possible exception of the Monsternomicon?) and some of the artwork is still not as good as, certainly, other pieces within this same work. Some of the monsters are also not as portable into other settings as others -- being quite intimately tied to the Scarred Lands setting. Although interprising DMs can do a lot on that front, and luckily these creatures are relatively rare -- a little change in some background and history and the mechanics and look, at leats, of most of these creatures are still good. Because of these issues, the book certainly isn't perfect, but it's above average, so I'll give it a 4.
 

With the first Creature Collection, we got an indepth look at a world that was forming before our eyes. With the second installment, we went one step further, both in execution, and in style.

The cover art in Creature Collection 2 features a scaly approach along with the roman numeral II in red. The interior artwork is truly stunning, as it has some great pieces from the strange: Bloodmen, the macabre: Shackledeath, the just down right fearsome: Blade Demons.

The book has in it approximate 200 monsters (I could sit here and count them out, but let's just say with 213 pages worth of monsters, that's good bit! :) While it's hard to single out a favorite, I would say the Pisceans and the Quicksilver Stalker rank very high in terms of my favorite types of Humaniods and Abberations.

The book has three appendixes. One for the templates, Belsameth Spider, Blood Sea Mutant, Hex Creature, Conundrum Creature, and Hex Creature. The other two are for the Challenge Ratings and the Monster summoning table. I certainly found the CR listings illuminating since it used both the revised CRs from the errata for CC1 as well as the MM to be incorperated with that listing. The Summoning table is also nice if you want different monsters.

My only main gripe is there is ONE little misprint and that's something I wish would get addressed. The Belsameth Spider has a CON score, even though it's supposed to be undead. But that's a minor issue compared to most everything else. The book is a wonderful addition to your Scarred Lands library, or if you just want more monsters in your campaign that are not in the Monster Manual or Monster Manual 2.
 

By Morgan Grover, Exec. Director d20 Magazine Rack

Sizing Up the Target
Creature Collection II: Dark Managerie is a core rulebook for the Scarred Lands campaign setting. Published by White Wolf under the Sword & Sorcery imprint, this 247-page collection of monsters retails for $24.95.

First Blood
Like the first one, Creature Collection II is packed full of fun and interesting creatures. They did an even better job this time around, keeping what worked with CC I, and adding to it. More creatures, more appendixes, templates, and larger range of CR’s. The artwork ranges from average to great, some of it very well done! Some of the creatures are based of of one from the first, such as more Ratman. There are new templates (something that was missing from the first), and 2 additional appendix’s including one compiling all of the monsters from the MM, CC I, and CC II, and ranging them in alphabetical order by CR. This is a HUGE help to nearly any DM who is looking for the right CR creature, and was sorely missed from the first.

Critical Hits
Most notable was the CR index. Definately important, no matter how simple it may seem. Additionally the new templates are a plus, and the most obvious . . more creatures!

Critical Misses
Hmm, not much was missed this time around. Some of the artwork could have been a bit better, but that it a personal qualm. Other than that this book is very well done

Coup de Grace
It could be fairly easy to say that this book combined with the first and the MM will give even the most wanting DM’s more than enough creatures to use for a long, long time to come. Granted there are always people like me, who have to snatch up nearly any creature book they see, even if they know they will hardly get a chance to use it. But for most people those three creature books have such a solid CR range and collection of creatures, that you won’t need much more. For those that use the Scarred Lands setting, then this is a must. With so many more good idea’s and creatures you can’t go wrong in picking it up, and it will add so much more to your game.

To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to Fast Tracks at
www.d20zines.com.
 

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