Spatula said:
Monstrous humanoid is a seperate type from humanoid. Medusas, for example, are monstrous humanoids. Goblins are humanoids with the goblinoid subtype. Take a look at the beginning of the Monster Manual for descriptions of the seperate types.
Bane weapon property has a pretty good list.
01–05 Aberrations
06–09 Animals
10–16 Constructs
17–22 Dragons
23–27 Elementals
28–32 Fey
33–39 Giants
40 Humanoids, aquatic
41–42 Humanoids, dwarf
43–44 Humanoids, elf
45 Humanoids, gnoll
46 Humanoids, gnome
47–49 Humanoids, goblinoid
50 Humanoids, halfling
51–54 Humanoids, human
55–57 Humanoids, reptilian
58–60 Humanoids, orc
61–65 Magical beasts
66–70 Monstrous humanoids
71–72 Oozes
73 Outsiders, air
74–76 Outsiders, chaotic
77 Outsiders, earth
78–80 Outsiders, evil
81 Outsiders, fire
82–84 Outsiders, good
85–87 Outsiders, lawful
88 Outsiders, water
89–90 Plants
91–98 Undead
99–100 Vermin
BTW Just wanted to mention that a Sorc with 5th level spells at his disposal should likely annihilate any first level party. Its an annoyance of the system where high levels are needed for certain magical effects very common in the vein of fantasy fiction. Also Note that dominate is not very effective for ruling behind the scenes since the non combat effectiveness if the one you dominate falls through the floor. Given the morals of goblins, a leader exhibiting sign s of being dominated would be quickly slain. Its not that the tribe would reconized the signs thierleader was dominated, its just he would be poorly prepared for a coup de tat from a rival [meaning if the sorc was using a charged item, charges would get used up swiftly as new chieftains need to be dominated.]
A long duration charm person variant [higher level] or high diplomacy skill may go further for the Sorc.
Dominate Person
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 4, Sor/Wiz 5
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid
Duration: One day/level
Saving Throw: Will negates
Spell Resistance: Yes
You can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind.
If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.
Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description).
Changing your instructions or giving a dominated creature a new command is the equivalent of redirecting a spell, so it is a move action.
By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can’t communicate with you. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on.
Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.
If you don’t spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination.
Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of domination nor dispels it.