Upper_Krust
Legend
Hiya mate! 
Okay.
Whatever way you slice it, dragons 'are' magical beasts. So its silly that they don't use that format. Also d10 is still viable, and theres no given reason why dragons should be so very skillful. I do think they should have a good will save though, so I suppose thats a point of contention.

RuleMaster said:Okay, while I can understand your first point completely (the main difference between Giants and Humanoids is, that the first all have low-light vision, the rest can be easily consilodated),
Okay.
RuleMaster said:I think, that merging Dragons with Magical Beast weakens the Dragons strongly - only a d10, a lost good will save, some immunities and 4 skill points per hit dice.
Whatever way you slice it, dragons 'are' magical beasts. So its silly that they don't use that format. Also d10 is still viable, and theres no given reason why dragons should be so very skillful. I do think they should have a good will save though, so I suppose thats a point of contention.
RuleMaster said:Maybe a subtype (Dragon) would be appropriate, if the main motiviation behind the mergings is that Giants and Dragons encompass more or less one kind of creature. A general type shouldn't be so limited.
There is no real reason why giants should have superior to human vision by default.
I can see a reason for a Dragon subtype though.
RuleMaster said:To the Spirit type: Wouldn't it be to many creatures packed into a type?
There would be a lot, but I don't see how it could be too many, the idea should be to condense monsters into as few number of types as possible without compromising their abilities.
RuleMaster said:This change warrants at least the suggested subtypes (demon, tanar'ri) and then (fey).
Well we already have the Eladrin subtype which are essentially Fey in all but name.