BOZ
Creature Cataloguer
Perhaps this discussion will be more relevant after the last poll finishes (it's neck-and neck!), but feel free to discuss some relevants points that I've gleaned from the two main polls.
It was nearly unanimous that this creature should have a large range of magical properties. In addition to the powers I will list below, what sort of resistances should it have? Spell resistance, and/or resistance to other things such as fire, cold, poison, electricity? Maybe even some immunities? Krishnath, not surprisingly, wants to give it lots of spell-like abilities.
It also seems that you wanted a fair amount of intellect and toughness, making its Intelligence, Wisdom, Charisma, and Constitution probably somewhat or even highly above average. To go with its toughness, should we throw in a high natural armor, and maybe either damage reduction or some sort of regeneration/fast healing ability?
Mobility was seen as somewhat important, so Dexterity should be about average for its size. Perhaps it should also have a climbing and/or burrowing speed?
Physical power was not given much consideration at all, and it seems that this creature might have a low Strength score, and not be a spectacular melee combatant. But, if we do go with incorporeality as an ability for this monster, then Strength is really not necessarily even a consideration.
This creature may be something of a primal force. So, though not very strong, it can take a lot of punishment... if you are actually able to get close enough to harm it. It may not be very mobile, but it is powerful enough to take its time with its foes. Its strong mind allows it to see all the possibilities around it.
Now as for the creature’s powers... nearly everyone was outspoken regarding the fact that this creature should have magical powers. What do you see for it, the ability to function as a spellcaster, or just a series of spell-like abilities, or maybe just a number of special supernatural powers, or a combination of these things? An aura of plant growth was a popular idea. Storminator suggested spontaneous plant creation, as well as vines that grow to cause an entangle effect, or function as a briar web. Tonguez suggests a hail of thorns at will. The Jester likes the idea of an aura of disease which could inflict animal life forms with slimy doom or some sort of fungal disease. Darraketh suggested that the plants affected by this creature would become ambulatory, poisonous, and aggressive (like the creature itself) or simply providing a thorny barrier if need be, similar to a wall of thorns.
Poison was also a popular choice, and I think we should handle this much differently than we did for monster #1. Knight Otu suggested Constitution damage. Krishnath thinks we should add poison to barbed vines on the creature’s body, which will cause Intelligence damage. Storminator "originally envisioned something like poisoned flowers (that) bloom as a free action, then any movement within the plants triggers poison attacks."
Other runners-up for powers include a breath weapon, the ability to summon other monsters, and the ability to cause fear or frightful presence. Ferret liked the idea of poison as a breath weapon, adding that "two poisons are better than one." MissHappen likes the idea of a breath weapon having something to do with spores, which could put growths on non-plant things.
Incorporeality, apparently, was well-defended by a vocal minority, as it did not fare well on the poll. Tonguez, who champions the cause of this meanie being incorporeal, sees this monster as a sentient aura of Plant Growth, that causes its poison fungus, thorny vines and giant spikes to grow all around and through it.
From the start, this thing was said to have Druid powers. How exactly should this work?
The whole "pustule" idea was rampant, probably as a hold-over from one of the creatures that did not win the poll. As an alterative to incorporeality, Tonguez thinks it could have tiny pustules that bore into trees and works its magic through them, from within the bark.
MissHappen promoted the idea that this monster could be a parasite that hitches a ride on other plants and plant-based creatures. Thus its aura of plant growth may also affect the host plant as well, giving it the attack forms it usually uses (like the barbed vines, toxin-cloud toadstools, etc.)
Undead Pete chimed in with a ranged attack consisting of thorns, with a fireball-like area of effect. MissHappen countered with the notion of barbs that combine with an entangle attack, also suggesting that Pete’s idea might work by exploding the plants the creature has corrupted.
Tonguez gave us the idea that the spore attack transforms animal lifeforms that it kills into fungoid minions, which MissHappen proposed could be something like a corrupted version of Myconids.
Agree, disagree, compare, elaborate, and discuss the aspects of this creature that are most important to you.
It was nearly unanimous that this creature should have a large range of magical properties. In addition to the powers I will list below, what sort of resistances should it have? Spell resistance, and/or resistance to other things such as fire, cold, poison, electricity? Maybe even some immunities? Krishnath, not surprisingly, wants to give it lots of spell-like abilities.

It also seems that you wanted a fair amount of intellect and toughness, making its Intelligence, Wisdom, Charisma, and Constitution probably somewhat or even highly above average. To go with its toughness, should we throw in a high natural armor, and maybe either damage reduction or some sort of regeneration/fast healing ability?
Mobility was seen as somewhat important, so Dexterity should be about average for its size. Perhaps it should also have a climbing and/or burrowing speed?
Physical power was not given much consideration at all, and it seems that this creature might have a low Strength score, and not be a spectacular melee combatant. But, if we do go with incorporeality as an ability for this monster, then Strength is really not necessarily even a consideration.
This creature may be something of a primal force. So, though not very strong, it can take a lot of punishment... if you are actually able to get close enough to harm it. It may not be very mobile, but it is powerful enough to take its time with its foes. Its strong mind allows it to see all the possibilities around it.
Now as for the creature’s powers... nearly everyone was outspoken regarding the fact that this creature should have magical powers. What do you see for it, the ability to function as a spellcaster, or just a series of spell-like abilities, or maybe just a number of special supernatural powers, or a combination of these things? An aura of plant growth was a popular idea. Storminator suggested spontaneous plant creation, as well as vines that grow to cause an entangle effect, or function as a briar web. Tonguez suggests a hail of thorns at will. The Jester likes the idea of an aura of disease which could inflict animal life forms with slimy doom or some sort of fungal disease. Darraketh suggested that the plants affected by this creature would become ambulatory, poisonous, and aggressive (like the creature itself) or simply providing a thorny barrier if need be, similar to a wall of thorns.
Poison was also a popular choice, and I think we should handle this much differently than we did for monster #1. Knight Otu suggested Constitution damage. Krishnath thinks we should add poison to barbed vines on the creature’s body, which will cause Intelligence damage. Storminator "originally envisioned something like poisoned flowers (that) bloom as a free action, then any movement within the plants triggers poison attacks."
Other runners-up for powers include a breath weapon, the ability to summon other monsters, and the ability to cause fear or frightful presence. Ferret liked the idea of poison as a breath weapon, adding that "two poisons are better than one." MissHappen likes the idea of a breath weapon having something to do with spores, which could put growths on non-plant things.
Incorporeality, apparently, was well-defended by a vocal minority, as it did not fare well on the poll. Tonguez, who champions the cause of this meanie being incorporeal, sees this monster as a sentient aura of Plant Growth, that causes its poison fungus, thorny vines and giant spikes to grow all around and through it.
From the start, this thing was said to have Druid powers. How exactly should this work?
The whole "pustule" idea was rampant, probably as a hold-over from one of the creatures that did not win the poll. As an alterative to incorporeality, Tonguez thinks it could have tiny pustules that bore into trees and works its magic through them, from within the bark.
MissHappen promoted the idea that this monster could be a parasite that hitches a ride on other plants and plant-based creatures. Thus its aura of plant growth may also affect the host plant as well, giving it the attack forms it usually uses (like the barbed vines, toxin-cloud toadstools, etc.)
Undead Pete chimed in with a ranged attack consisting of thorns, with a fireball-like area of effect. MissHappen countered with the notion of barbs that combine with an entangle attack, also suggesting that Pete’s idea might work by exploding the plants the creature has corrupted.
Tonguez gave us the idea that the spore attack transforms animal lifeforms that it kills into fungoid minions, which MissHappen proposed could be something like a corrupted version of Myconids.
Agree, disagree, compare, elaborate, and discuss the aspects of this creature that are most important to you.
