Undead Pete
First Post
Re: Prototype #1
Sounds like some of you may be misinterpreting the spell decomposition from Masters of the Wild.
It actually doesn't cause plant matter to decompose. Instead, it causes wounds taken within the area of the spell to fester and decompose for 1 hp per round per level of the spell.
So, let's say Joe PC comes across our Jolly Green Giant and takes a brussel sprout upside the head for 5 hp damage.
His forehead splits open, and blood trickles down, ruining his +3 ascot of utter coolness. Joe PC is mad, but he's about to feel a lot worse.
You see.... Joe PC was actually within the decomposition aura, which just happens to be cast at 12th level.
No, Joe, it's not just a bit muggy.
His wound begins to swell up, leaking neon green pus and this burnt Velveeta smell. For the next 12 rounds, he continues to lose 1 hp per round, until it ends, he succeeds at a Heal check (DC 15) or he receives divine healing.
Only one wound can fester at a time, but if he receives a new wound while in the aura, the process starts again....which is likely to happen if fighting this badboy.
So, it doesn't affect plants at all.
BOZ said:Undead Pete suggests a decomposition power with the same range, but I can’t see how both could be constantly active at the same time, unless this one just affects animals.
Sounds like some of you may be misinterpreting the spell decomposition from Masters of the Wild.
It actually doesn't cause plant matter to decompose. Instead, it causes wounds taken within the area of the spell to fester and decompose for 1 hp per round per level of the spell.
So, let's say Joe PC comes across our Jolly Green Giant and takes a brussel sprout upside the head for 5 hp damage.
His forehead splits open, and blood trickles down, ruining his +3 ascot of utter coolness. Joe PC is mad, but he's about to feel a lot worse.
You see.... Joe PC was actually within the decomposition aura, which just happens to be cast at 12th level.
No, Joe, it's not just a bit muggy.
His wound begins to swell up, leaking neon green pus and this burnt Velveeta smell. For the next 12 rounds, he continues to lose 1 hp per round, until it ends, he succeeds at a Heal check (DC 15) or he receives divine healing.
Only one wound can fester at a time, but if he receives a new wound while in the aura, the process starts again....which is likely to happen if fighting this badboy.
So, it doesn't affect plants at all.