Creatures By Poll - Monster #2 Discussion

BOZ

Prototype #2
Large Outsider (Evil)
Hit Dice: 12d8+48 (102 hp)
Initiative: +1 (Dex)
Speed: 10 ft, burrow 30 ft, climb 20 ft
AC: 25 (-1 size, +1 Dex, +15 natural)
Attacks: +9 BAB
Damage:
Face/Reach: 5 ft by 10 ft/5 ft
Special Attacks:
Special Qualities: Plant qualities, regeneration, SR 16
Saves: Fort +12, Ref +9, Will +13
Abilities: Str 7, Dex 13, Con 19, Int 18, Wis 20, Cha 17
Skills: 144
Feats: 4

Climate/Terrain:
Organization: Solitary
Challenge Rating:
Treasure:
Alignment: Always neutral evil
Advancement: 13-24 HD (Large); 13-18 HD (Huge)

OK. If the description poll taught me anything, it’s that both the “incorporeal aura” and “viney parasite” ideas kick ass, and it’s hard to decide which one is best. The incorporeality thing was the nominal winner, but only by one vote. So, I move that we combine both ideas into one. My only question on that regard is, does that make it too MUNCH? With all of its other powers, that just make the whole thing ridiculous. However, it might work pretty well if we have it with my idea of making it a parasitic creature with the ability to go incorporeal. Or perhaps, it’s main “body” would always be incorporeal, but surrounded by a Large-size tangle of thorny vines or something. I dunno, help me out here. :)
Tonguez has the idea of a it beginning as a tiny parasitic larva that bores into plant matter, then grows into its large incorporeal body (with the solid parasitic larva remaining hidden within the host body ). That’s kinda nice, maybe?

Gave it SR 16 (1/2 HD +10) – sound good, or should it be higher? I like MissHappen’s idea of fire immunity. “Everyone expects fire to be the plant-bane. Let's make this one the exception.” Well, that’s true, and let’s remember – this is an Outsider not a Plant! So throwing an obvious curve like that may be the perfect idea. I also agree with the cold vulnerability/dormancy thing. Also, disease immunity works no matter what its form or powers.
I think I’ll do regeneration (what limits? Fire causes perm dam?) rather than fast healing – seems to make more sense for a plant-based creature. I’m thinking of keeping the Damage Reduction at 10/+2.

As for the range on the plant growth aura – if the creature’s body is incorporeal, could the range just be the size of its body and therefore all it encompasses? The random growths would also occur in this area. There may be a way to widen it, but maybe this should be a limited number of times per day? (Other suggestions – Tonguez - 1 mile expanding at 20ft per hour so a thick tangled and dense jungle at the center at just new growth at the edges; Knight Otu - 100 feet, perhaps?; MissHappen - The aura of growth should have a range of at least 100').
I do like Storminator’s “random noxious growth” table idea (see the post above, and please comment on it!). This would incorporate the special entangle, web, and wall of thorns ideas, thus removing them from the spell-like abilities list. I’ll work that up in a bit. This leaves us with the following suggestions for spell-likes: antilife shell, blight, command plants, commune with nature, contagion (slimy doom), decay (rusting) touch, disintegrate, harm, soften earth, spike growth, unholy/chaos hammer, and warp wood. Want them as a 12th-level sorcerer, or otherwise?
There’s been some support for giving it spellcasting powers as a 12th-level druid. Also, what about the Druid class powers (Nature Sense, Woodland Stride, and Resist Nature’s Lure)? With all of these powers together, as MissHappen pointed out, this makes it a bit too magically powerful. Give me some suggestions on what to take away.

I’m thinking of restricting the Poison to created flowers, as per Storminator’s idea, which would give them a ranged attack or something like that of a Twilight Bloom plant. I think I will give whatever poison this creature has 1d4 Con primary damage, and 1d6 Int secondary damage.

Also, if I go with Storminator’s idea, we could give Disease powers to the exploding toadstools. I think the spore attack should thusly come from the toadstools. The way I’m thinking of the spore attack is a combination of Ferret’s and Tonguez’s ideas: The spores shoot out (what range?) and imbed themselves in both living and dead flesh (only affects certain natural armor). For animated plants (not already under the creature’s control), they go under the creature’s control. Other living creatures suffer a wasting disease that causes 2d6 Con damage per round. Any corpses with spores in them (whether or not the body was alive before the attack) will decompose the body and turn them into a mold, which is then able to be animated by the creature’s powers. Like it?


Decomposition – Undead Pete’s idea here, from Masters of the Wild. Not so sure I want to use info from “splat books”, especially if this thing were to (ssh!) ever get published – we need OGC sources. Still, we can re-describe it or something to make it suit our purposes. This was a popular idea after all, so we’ll have to keep it in some form or another.
So, let’s see how we can work this out. It works within the same aura range as the plant growth/creation aura – that’s a given. Will it work at the same time, or is the aura’s power going to switch back and forth as the monster sees fit? This is how I interpret it from Undead Pete’s description: This effect causes wounds taken within the area of the spell to fester and decompose, causing 1 hp per round per level of the spell. This lasts for x rounds (So if a 12th-level caster, duration is 12 rounds?), losing 1 hp per round, until it ends, he succeeds at a Heal check (DC 15) or he receives divine healing (is this a heal spell, or just any CLW variety?).

Summoning – if the monster doesn’t create its own minions from the corpses of its victims, this might be very valuable. Tonguez suggests shambling mounds, myconids, and treants (though must be some sort of evil form of treant eh?). Not as sure about summoning as I was when I put it on the poll (hey, it’s an Outsider, and Outsiders like to gate in other creatures) but there might still be some merit to this.

Fear/frightful presence/unnatural aura – I’m dropping it.

Pustules – OK, with all the other stuff this thing has now, I think we can still keep the pustules, but not as a main attack. Maybe this is a last resort, or done only once per day as a reproductive process. There isn’t much body area anyway, so it’s not going to work the same. With the “larva” idea in mind, the pustules will burst forth when “ripe” to invade plant hosts, and transform them. This may or may not be a very combat-applicable ability, but maybe they can still be implanted in corpses, making resurrection difficult?

Thornball Death Throes – as suggested, our “Demonic Gardener” can have this ability combines with the pustules. Maybe the pustules are concealed in thorny clusters which explode when the spores are released? The spores would be attached to thorns which would imbed in various plant host-forms, allowing them to incubate and then burst forth into a new larva. Think about this one.

Discuss, again. :)
 

log in or register to remove this ad

I'm back!

Well, let's face the facts it's a large neutral evil outsider with plant based abilities, correct? So let's make it a genie from the elemental plane of wood (described in manual of the planes). As a genie, it gains certain abilities, including the ability to planeshift.
As for the incorporeal/possesion thing, let the creature be able to become incorporeal, but while it's icorporeal 'possess' a plant creature by moving it's incorporeal body into the body of the plant. While 'possessing' the plant creature, the outsider (green genie?) retains all it's innate abilities, as well as gaining the abilities of the 'possessed', or 'host', creature. the 'possession' is the creatures favored mode when on the prime material plane. Of course the outsider cannot be harmed when 'possessing' a 'host'. :D

SR: 10+1/2 HD sounds about right, you might want to add it's Cha bonus as well, depending on the finished CR.

About the resistances, it should have fire resistance 20 at the least, as well as acid and sonic resistance. Cold vulnerability sounds good to me.

Regeneration: It sounds good to me, making the creature 'regrow' over time... cold damage should bypass the creatures regeneration of course...

Aura of plant growth: The aura should be fixed at about 60' radius, with the creature able to affect larger area's of plant growth over time in an area of up to severeal miles from it's present lair. I.e, the plant life in a 60' radius from the creature constantly pulsates and warps, becoming deadly to most creatures. While plants within the larger area slowly twist into fiendish versions of themselves over a much larger timeframe, you would have to study the plantgrowth over a couple of weeks to detect the change, as the trees start to grow thorns and slowly but steadily transform into fiendish plant creatures. (Ever fought a fiendish Shambling Mound? :D).
Of course this effect drives animals from the area, while certain fey (such as dryads) turn evil and malignant. At the same time the larger area attracts unnatural creatures such as aberrations. (Gee, I wonder why there's so many carrion crawlers in this forest...) The area closest to the oursider is damn right poisonous to animals and other living creatures dealing damage to them each round (fort save negates), animating those it kills as zombies that spread the plant based disease of choice (I'd go for slimy doom, myself.)

I like the poison flower idea. :D

The creature should not need to summon it's minions, as the aura above would create them for it...

The pustule idea should be something of a death troes effect, releasing spores in a 60' burst, breathing creatures in that area must make a fort save or become infected with the creatures spores, loosing 1 Con each day until it reaches 0 whereafter the infected creature dies, a year later a flower springs from the deceaseds grave, a small creature then drops from the flowerhead and scurries to the nearest forest, where it matures over a month or so into a new (Insert creaturename here.) Add genetic memory (as the aliens, and the arboleth) for even more fun (But didn't well kill this creature last year?) Only a miracle or wish spell can prevent a new (outsider) from being born from the corpse, although a remove curse or remove disease will stop the con loss. (delaying the birth until the infected creature dies from other causes...)

Well, that's my thoughts...

Later,
 

Foul Humours

Cultivating a VILE green thumb...

1: SR looks good to me, and I think that our damage type to stymie Regeneration should be something to do with blessed weapons, or something similarly 'holy'.

2: I like the idea of the thing being a parasite that can become incorporeal sometimes, but reading Boz's post, I had another idea... what if the range of the noxious growth aura is defined by incorporeal/invisible 'rootlets' that extend further and further as the thing ages? The actual body size stays the same.

3: I agree with making the disease/poison attributes part of the Noxious Growth aura... it cuts down our spell list, which I otherwise agree with. I still vote no Druidic casting; just keep to the spell list we have... we don't want to discourage PCs too much, do we?

4: I like the Decomposition idea as a last-resort... activated when the thing is wounded... maybe a lingering cloud effect. Connected with the aura, it may be a bit much.

5: Boz's spore effects works for me, and I do think we should give the boojum a Summoning ability, if only once a day, maybe.

6: Merging the pustules/thornball idea is grand, and I am totally with that. Transmission of 'larvae' is always better when accompanied by foulness. ;)


Press on, Gentlemen.

-MsM
 

Re: I'm back!

Krishnath said:
The pustule idea should be something of a death troes effect, releasing spores in a 60' burst, breathing creatures in that area must make a fort save or become infected with the creatures spores, loosing 1 Con each day until it reaches 0 whereafter the infected creature dies, a year later a flower springs from the deceaseds grave, a small creature then drops from the flowerhead and scurries to the nearest forest, where it matures over a month or so into a new (Insert creaturename here.) Add genetic memory (as the aliens, and the arboleth) for even more fun (But didn't well kill this creature last year?) Only a miracle or wish spell can prevent a new (outsider) from being born from the corpse, although a remove curse or remove disease will stop the con loss. (delaying the birth until the infected creature dies from other causes...)

Krishnath that was beautiful, the idea of the death rose blooming and releasing the larval creature is a truely wonderful image

I vote for Krishnaths description of the beastie and the relevant powers too. Green Djinn MWAHAHAHAHA!
 

that was inspired krish! where were you with this idea when we needed you? ;) you sure did an excellent job of tying all of our ideas together into one thing...
ok, so what does everyone say - should we go with krish's wood genie idea? (uh huh huh huh, wood genie...) :)
 

BOZ said:
that was inspired krish! where were you with this idea when we needed you? ;) you sure did an excellent job of tying all of our ideas together into one thing...
ok, so what does everyone say - should we go with krish's wood genie idea? (uh huh huh huh, wood genie...) :)

Not to be a naysayer, but I don't like the wood genie idea....and I still don't think the creature should be noncorporeal.

Reading through all the posts, it looks like people are latching onto the latest "cool" idea and leaving previous ideas in the wake, causing the concept to completely warp into something else.

Them's my 2 cp, and I'm sticking to it.
 

pete - maybe it need not be a genie per se, but the idea does have some merit as i see it. i'll have to give it a thorough look (as well as the other responses) and decide what to do with it all. and no i'm not abandoning the old ideas in favor of the new (unless they're just plain better), if you've been observing me, i keep dredging back the same old stuff looking for a definite response one way or the other. that's what i did with monster #1 and it seemed to work there just fine. brainstorming and discussing is the only real way to work out a group consensus, or at least something we can all live with. :)
 

Boz: I must apologize for my week long absense, my LAN network went down, and it took the bastards a week to fix it... :D But I'm glad you like my idea.

Tonguez: Well, thank you for your confidence...

Undead Pete: I've never seen anyone stick to a cp before :p But hey, the internet is free, if it's your opinion and you stand by it, that's great.

Later,
 

Sorry for the tone of that last one....

Let me rephrase my last post...It was really late and I was cranky due to outside influences (an extremely irrational argument with my wife). I actually liked most of it, just had objections to certain parts.

The main thing I didn't like about the "wood genie" idea was the name ....I know, we're not even to that point yet.

I like the thorn burst/pustules as death throes idea.

The flower idea is good, but I think a year is too long. A week to a month should be how long it takes to germinate.

Genetic memory: cool concept....it should be linear, i.e. the memories of the direct "ancestors" meld into one big nasty mind.

Again, noncorporeality just doesn't seem to fit with the concept we have....maybe I'm alone in that opinion. MissHappen's idea of noncorporeal rootlets is a bit more palatable to me.

I agree with Krishnath that the aura should be gradiated, much more poisonous and deadly towards the center. In fact, I think the outer portion of the aura should have a gigantic range (1+ miles), but with minimal power....possibly just changing the appearance of plants within that radius...maybe growing small thorns or becoming a poison ivy analogue (nothing dangerous...simply irritating)

.........................

What I like most about our overall concept is how layered it could be. This could easily be written up as an adventure in Dungeon with our Big Baddie as the Boss Monster.

.........................

Finally.... this is a bit of a tangent from the current concept, but I had an idea that was "planted" by the genetic memory idea.

What would people think about making this creature a template?

This is how I envision it:

Johnny Paladin is infected by the Green Meanie while travelling the planes in search of distressing damsels ;) and holy glory. Some time later, he dies battling some Generic Evil Overlord, but his clouded memory lives on in the Swamp Thing that arises from his rotting corpse.

Upon his "reawakening", his only thought is to return home to his temple. He heads home, unknowingly leaving a swathe of evil dandelions in his path.

Fun ensues.
 
Last edited:

I'm going to keep playing my one note...:D

So I'm looking at the various growths, and here's my ideas so far:
Base growth table (1d4):
1--vines
2--flowers
3--toadstools
4--trees

Each subsequent stage REPLACES the previous one (the previously grown plants are getting bigger)

All spell-like abilities are cast like a 12th level druid
Vine table:
1st--Vines grow within (plant growth aura radius), and begin to Entangle
2nd--Vines continue to grow, and begin to Briar Web (Briar Web is in MotW, and not open source, but it really is the best spell here)
3rd--Vines grow into Wall of Thorns centered on (Monster #2)
4th and beyond--Additional Walls of Thorns extending out from central area

Flower table:
1st--squirting poisonous flowers grow within (PGA radius) ranged touch attack +4 contact poison (DC16) 1d4 INT primary, 1d4 INT secondary. 4 attacks per round for 4 rounds (or until replaced)
2nd--more and better flowers, ranged touch attack +8 contact poison (DC20) 1d6 INT primary, 1d6 CON secondary. 6 attacks per round for 6 rounds (or until replaced)
3rd--more and better flowers, ranged touch attack +10 contact poison (DC25) 1d6 CON primary, 1d6 CON secondary. 6 attacks per round for 8 rounds (or until replaced)
4th and beyond--2 additional attacks at 3rd level power, and resets the number of rounds to 8

Toadstool table:
1st--Toadstools grow within (PGA radius) and release spores. Decomposition effect within (PGA radius)
2nd--Toadstools grow and spores now release Slimy Doom
3rd--Toadstools grow and spores now release Devil Chills
4th and beyond--toadstools grow and Devil Chills DC increases by 2 each time
(stolen idea from Nyambe) all diseases have the SR of (Monster #2)

Trees:
1st--small saplings grow within (PGA radius) and attack. Saplings will need stat blocks, as you could cut them down, but attacks like a +4 slam for 1d6, up to four attacks
2nd--saplings grow to medium size, attacks at +5 for 1d8 (use the size mods on the previous sapling block)
3rd--saplings grow to large size, attacks at +8 for 2d6 (size up the old saplings again)
4th and beyond--start over at level one, and add more saplings

So that's my crack at working a bunch of these powers into one table, whatcha think?

PS
 
Last edited:

Remove ads

Top