Knight Otu
First Post
You heard it propably from me, considering I've been preaching that for a bit now.BOZ said:Well, for one thing, I even stated in the text that it was hard to the touch, but oozes traditionally have no natural armor. I heard some rumor somewhere that oozes can have natural armor now – is there any truth to that?

Check out the Ooze Subtype description in the Sovelior/Sage SRD.
Yep, most got an increase to their Con.BOZ said:Of course, oozes also lose their bonus hp from 3.0, and it seems like most of them got a Con bump to make up for that.
As said above, natural armor is now allowable. I'd say +10ish is a good value.BOZ said:AC: 3 (-2 size, -5 Dex), touch 3, flat-footed 3
Grapple I think is +19.BOZ said:Base Attack/Grapple: +7/grap
I think you missed the size penalty here...BOZ said:Attack: 2 slams +11 melee
Full Attack: Slam 2d6+4 and 2d6 cold
Attack: Slam +9 melee (2d6+4 and 2d6 cold)
Full Attack: 2 slams +9 melee (2d6+4 and 2d6 cold)
The range of blindsight is usually given in the Special Qualities line.
I'd say bump up Con by 2, maybe 4.
Add "The save DC is Strength-based."BOZ said:Engulf (Ex): ...
Add "The save DC is Constitution-based."BOZ said:Freeze (Ex): ...
Change to current definition of cold subtype. On a side note, the cold subtype is no longer part of the Special Qualities line, instead it is written as "immunity to fire, vulnerability to cold."BOZ said:Cold Subtype: ...