The crimson banner has sailed. The Empire is on her knees. Ravaged by barbarians, plague and walking dead. Invaded and besieged by the Dwarven war machine. Swarmed with refugees from the Heartlands fleeing famine, plague, Orcs and lawless chaos. Town after town abandoned to the dead and reclaimed by beasts and weeds.
Crimson Exodus is a fantasy roleplaying game in a world of swords, sorcery, witchcraft, ancient ruins, crumbling empires, savage orcs and vast stretches of wild and unexplored lands.
This artwork was done by Chris Pritchard for Crimson Exodus (copyright Claus Bornich)
The book is a 331 pages containing everything you need to play (just add dice and friends). Among its pages you will find:
Crimson Exodus is a fantasy roleplaying game in a world of swords, sorcery, witchcraft, ancient ruins, crumbling empires, savage orcs and vast stretches of wild and unexplored lands.

This artwork was done by Chris Pritchard for Crimson Exodus (copyright Claus Bornich)
The book is a 331 pages containing everything you need to play (just add dice and friends). Among its pages you will find:
- Play a character from any of ten different cultures
- Eleven paths that may make you legends – celebrated or hated
- Carefully selected skills – each with speciality sub-fields
- Chapters on barter, assembling your own armour and plenty of weapons
- Effortless game mechanics that offer tactical and creative gameplay
- Three unique and distinct arts of the arcane
- Chapters dedicated to artefacts, herbs, alchemy and a bestiary
- An adventure
- A richly developed world ready to be explored and expanded with your ideas