Crimsonkindl- does it need more kick to earn CR 21?

the Jester

Legend
So a while back the pcs imc destroyed Imix, the Elemental Prince of Fire. This has set off a cascade of consequences the party is not yet aware of; one of which has been my creation of this epic monster.

Is it epic enough? Does it rate as a CR 21?


CRIMSONKINDL
Large Elemental (Extraplanar, Fire)

Hit Dice: 24d8+240 (348 hp)
Initiative: +15
Speed: 60’
Armor Class: 41 (-1 size, +15 dex, +17 natural), touch 24, flat-footed 26
Base Attack/Grapple: +18/+37
Attack: Flame sword +35 melee (2d10+22 plus 3d6 fire) or flame bolt +32 ranged touch (5d6 fire)
Full Attack: Flame sword +35/30/25 melee (2d10+22 plus 3d6 fire) or flame bolt +32/27/22 ranged touch (5d6 fire)
Space/Reach: 5’/10’
Special Attacks: Command fire elementals, spell-like abilities, weapon-like attacks
Special Qualities: DR 10/-, immunity to fire, SR 31, vulnerability to cold
Saves: Fort +18, Ref +29, Will +15
Abilities: Str 40, Dex 40, Con 30, Int 16, Wis 16, Cha 21
Skills: Balance +32, Climb +35, Diplomacy +38, Disguise +5 (+7 acting in character), Intimidate +34, Jump +27, Listen +15, Sense Motive +30, Sleight of Hand +17, Spot +15, Tumble +30
Feats: Cleave, Greater Weapon Focus (flame sword), Improved Bull Rush, Point Blank Shot, Power Attack, Rapid Shot, Weapon Focus (flame sword)
Epic Feats: Epic Weapon Focus (flame sword), Epic Will
Environment: Elemental Plane of Fire (Crimson Garden)
Organization: Solitary, candle (2-5), torch (6-15), bonfire (16-35 plus 20-80 large fire elementals) or conflagration (36-95 plus 100-400 large fire elementals plus 10-40 huge fire elementals plus 10-40 lesser flame snakes)
Challenge Rating: 21
Treasure: Standard
Alignment: Often neutral evil
Advancement: By character class
Level Adjustment:-

Some sort of living flame stands before you. Though its form flickers and dances, it maintains recognizable features, looking similar to a human or elf made of fire.

Crimsonkindl are a powerful, war-like race of fire elementals from a place called the Crimson Garden on the Elemental Plane of Fire. It is said that the Crimson Garden contains a powerful artifact called the Crimson Bask crafted ages ago by the very first Archomental of Fire. Those elementals born in its radiance are much stronger than their common kin, both in mind and in body. With the recent destruction of Imix in the Temple of Elemental Evil, the crimsonkindl are queuing up to try to replace him.

Combat
Crimsonkindl are capable of a wide variety of different combat forms. Against prime opponents, they will typically open combat with their spell-like abilities. They like to divide the battlefield and are very effective at doing so with their wall of fire ability.

Command Fire Elementals (Su): 6/day a crimsonkindl can attempt to gain control over fire elementals in its vicinity. This works just as if the crimsonkindl was a cleric turning undead, except it affects only elementals with the fire subtype and affected elementals are commanded (just like undead commanded by an evil cleric).

Spell-Like Abilities: At will- fireball, fire trap, flame jump, invisibility, pyrotechnics, see invisibility, wall of fire; 3/day- detect thoughts, displacement, fire storm, fly, haste, meteor swarm, persistent image; caster level 24th; save DCs 15 + spell level.

Weapon-Like Attacks: The crimsonkindl’s natural attacks should be treated as manufactured weapons for purposes such as iterative attacks and as both natural and manufactured weapons for purposes of what spells they may be subject to.

Skills: Crimsonkindl get a +10 racial bonus on Balance, Climb and Jump checks.
 
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Shade said:
It would warrant a second epic feat for 24 HD.

By Jove, you're right! I must've forgot to include the 1st-level feat in my calculations initially... thanks!

Hm, I guess I'll add in Epic Will. Going to edit...
 

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