JesterPoet
First Post
Okay... My buddy and I are having an argument.
I want to use Critical Hit and Miss tables in my D&D 3e adventure. Tables along the lines of dropping weapons or disarming characters, which will be rolled for. A good example (though for 2e) can be found here:
http://www.mortalwombat.enta.net/ADD/CombatTwo.htm
My buddy is telling me that it's a bad idea. According to him, it will screw up the weapon balance in a big way. He thinks I should implement a rule that would allow them to choose to trip or disarm rather than do double damage.
While that would work, it doesn't really create the effect I am going for. I want more interesting combat, and I feel pretty sure the players will always choose to deal the heavy damage. Plus, it'd be nice for them to be able to do those things occasionally, without having the trip or disarm feats.
Anyone have suggestions or opinions on this?
I want to use Critical Hit and Miss tables in my D&D 3e adventure. Tables along the lines of dropping weapons or disarming characters, which will be rolled for. A good example (though for 2e) can be found here:
http://www.mortalwombat.enta.net/ADD/CombatTwo.htm
My buddy is telling me that it's a bad idea. According to him, it will screw up the weapon balance in a big way. He thinks I should implement a rule that would allow them to choose to trip or disarm rather than do double damage.
While that would work, it doesn't really create the effect I am going for. I want more interesting combat, and I feel pretty sure the players will always choose to deal the heavy damage. Plus, it'd be nice for them to be able to do those things occasionally, without having the trip or disarm feats.
Anyone have suggestions or opinions on this?