hong said:Just use take 10 if the crits are starting to annoy you.
Saeviomagy said:Why on earth do you want critical failures to apply to skills?
Do you honestly believe that a trained professional fails at his task (and in a catastrophic way) 1 time in every 20 attempts???
"Always"-you are making an absolute statement here, and thus, if an example can be thought of where there is no chance for failure, you statement is falsified. (I am not bothering to type a complete situation out as I am quite sure we can all think of some.)LordAO said:
Maybe not that often, but no matter how good someone is at something, there is always a chance of failure. Always. And even right now, no matter how good of a fighter you are, there is that 1 in 20 chance of failure. Why isn't it fair that skills recieve the same treatment?
Foremost, these cheap "+skill" items were a bit of a mistake, and are being dealt with in "3.5". I also have been witness to multiple rogues failing in many different skill attempts. They get more possible skills, not higher limits on their skill ranks.
And considering all the cheap +skill items and other crap, yes, I definately feel critical failure needs to apply to skills. I'm tired of all those rogues automatically succeeding at everything that they do.
I do not like "banking" on a 5% chance of success... And the frequency in which players will roll skill checks compared to Attack rolls or Saving throws depends on the campaign/DM... if that were even an effective argument in the first place.
And while 1 in 20, or 5% may seem harsh, it really isn't. Players rarely roll skill checks, especially compared to saving throws and attack rolls. Yet those have the 5% failure chance. And look on the bright side, this also would mean there is a 5% chance of automatic success also.
Lalato said:to recovering from something that no sane human would fail at.
Lalato said:
I wish it were that easy... but you can't take ten on a Diplomacy or Bluff check.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.