Critical Failure chart

The fair fumble rule I came up with for 3/3.5 specifies that:

1. only the first attack roll in a round can result in a fumble.
2. fumbles can be averted with a dex check (DC 10 or 15 if the PC/monster is doing something stupid or precarious)

my fumble charts were similar to others posted here.

This is very similar to my situation:
also 3.x, fumble (like critical) needs "confirmation" (i.e. fail a dex check or (usually) reroll attack roll & miss again).

I have some fumble charts similar to these in this thread, but lately I have been using Paizo's fumble deck. Or I just make something up based on the situation.

Hagor
 

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Rolemaster/Spacemaster critical hit/failures charts were full of funny descriptions that were perhaps a bit too extreme at times.

One I recall from (I believe) the arcane magic failure table went something like:

You convert yourself into pure energy and hurl yourself at your opponent. Opponent takes (insert some hideous amount of damage). You, of course, are dead.
 

Rolemaster/Spacemaster critical hit/failures charts were full of funny descriptions that were perhaps a bit too extreme at times.

One I recall from (I believe) the arcane magic failure table went something like:

You convert yourself into pure energy and hurl yourself at your opponent. Opponent takes (insert some hideous amount of damage). You, of course, are dead.

Those are in fact the charts I was thinking of as an extreme case:). Some folks love them but I always found them way over done. And you spelled the game system wrong. It's Rollmaster :p
 

Good point Marcq - and yes, the Crit Fumble chart certainly does go with our style of play - we love the 'getting percentage' out.

Also, if using these charts, remember it is up to the DM to come up with a rational explanation for the result.
Rational? What's rational got to do with it? ;)

But yes, that's about how we do it too - the chart might say "damage to friend" and it's up to the DM to determine who gets nicked and for how much.

Lan-"is slapstick a style of play?"-efan
 

Yes, quite often the damage a friend is the backswing, follow-through etc. And those Rollmaster charts are where i started too, but as stated, most entries were not that 'believable' (I know we play in a world of dragons and magic) and when the same result occurred again it got too odd. There are only so many times you can swallow your tongue!

Love the idea of a card deck for fumbles. Are these good. I really like that idea, as you could keep adding to the deck. I have recently downloaded Adventure Cards from Savage Worlds and am thinking of moving several subsystems like crits, fumbles and even encounters to cards. What are people's XP with these (if this is not threadjacking).

Anyone put the Fumble charts to use?
 

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