beancounter
(I/Me/Mine)
As a player, nothing knocked the wind out of my sails more than scoring a crit and then rolling really low damage.
So, as a DM, I give my players 2 options:
1. Roll as you normally would and take whatever the dice gods give you.
2. Accept automatic half damage.**
** So, if a player can roll a 2d8 with a sword attack after scoring a crit, automatic half damage in this example would be 8 hit points. (Excluding any other modifiers)
So, do you have any house rules for critical hit? What are they?
So, as a DM, I give my players 2 options:
1. Roll as you normally would and take whatever the dice gods give you.
2. Accept automatic half damage.**
** So, if a player can roll a 2d8 with a sword attack after scoring a crit, automatic half damage in this example would be 8 hit points. (Excluding any other modifiers)
So, do you have any house rules for critical hit? What are they?