DND_Reborn
The High Aldwin
The odds are closer than you'd think really in many cases, you simply don't realize it.yes. But it "crits" 25% of the time. Whereas a d10 only crits 10% of the time. It's about appearances and the feeling, not the actual numbers. Criting even 10% of the time is way too often for me. Its not special.
Let's say you hit 60 percent of the time (typically for 5E), or 12 out of 20. One of those 12 times you hit, is the natural 20 "crit", so odds are 1 in 12 (or so). If you have d10 weapon, odds are 1 in 10 obviously--not far from 1 in 12.
If it is a hard target to hit, say you need a 16 or better, you chances of hitting are 5 in 20, and 20% of those hits will be crits. Again, not far off from the 1 in 4 on the d4's 25%.
Trust me, rolling maximum on damage still feels exciting and "special".
A nice side effect is it makes lower damage die weapons more appealing for certain features/builds because you are more likely to crit.
Now, look at your damage when you crit with a d10 weapon: it becomes 2d10. So, you might to 2 or 20, but someplace around 11, which is good, better than maximum of 10!
Considering my system your damage must be 10 for the crit to happen, and for simplicity's sake let's just say the average after that is 6, making your critical damage average of 16, so 5 points better than the RAW 2d10 average of 11.
Anyway, it isn't for everyone, which is fine, but everyone I've known who's actually tried it for a few sessions loves it. Of course, I suppose if people tried it and don't like it, they might not say anything LOL!
I makes more sense, and removes that annoying "you can only hit on a 20, but it is automatically a crit" issue.
But hey, your game, you do you and have fun--that's all that matter really in the end.
