If you have not seen it yet, WOTC has posted an article discussing changes to critical hits.
http://www.wizards.com/default.asp?x=dnd/drdd/20080104
Essentially, a critical hit roll results in maximized damage, not double (or triple) damage. The confirmation roll is gone.
In the past, I have said 4E fixes many things which are not broken. This is a classic example. I understand why they want wizards to not run out of spells and why they want rogues sneak attack to be more useful. But I cannot recall a single instance where anyone in my group, or anyone on any of the 3 or 4 message boards I frequent, has said "Darn, these critical hits are just too random."
http://www.wizards.com/default.asp?x=dnd/drdd/20080104
Essentially, a critical hit roll results in maximized damage, not double (or triple) damage. The confirmation roll is gone.
In the past, I have said 4E fixes many things which are not broken. This is a classic example. I understand why they want wizards to not run out of spells and why they want rogues sneak attack to be more useful. But I cannot recall a single instance where anyone in my group, or anyone on any of the 3 or 4 message boards I frequent, has said "Darn, these critical hits are just too random."