FireLance
Legend
If they don't exist, we can make them up ourselves.Spatula said:Yes, let's not forget your pure speculation regarding unpublished rules that may or may not actually exist.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
If they don't exist, we can make them up ourselves.Spatula said:Yes, let's not forget your pure speculation regarding unpublished rules that may or may not actually exist.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
:\Mourn said:Also, the original point was you feared that monsters/NPCs could not get a crit at all.
Spatula said:It's like winning a prize, and then maybe winning an even bigger prize a moment later.
Whee, +3 dmg, exciting.
Yes, let's not forget your pure speculation regarding unpublished rules that may or may not actually exist.
Incenjucar said:My concern is that they kept saying PCs over and over (most likely just their cruddy marketing chatter - they really need a better PR editor for these previews).
LordZardoz said:- No situations will arise where 'all hits are crits'.
- It allows for weapons to have different threat ranges, which can further differentiate between weapons that otherwise do the same die of damage.
- It makes critical hits less common
Wormwood said:Critting with a fireball is more exciting than saving against one.
Mourn said:Well, I think it's already been explained extensively why confirmation rolls are an extra step that only offers frustration.
As for saving throws... it's a matter of consistency. Attack is active (thus, a roll) and defense is passive (thus, a DC).
Also, if rolling is what makes it exciting, then having monsters roll saves instead of players rolling to attack with spells must have meant less excitement for spellcaster players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.