Silverblade The Ench
First Post
Rodrigo Istalindir said:It's another example, IMO, of how they've sucked some of the fun out of the game in their effort to streamline it and make it so much more predictable. The couple times a fight a crit comes up, the extra dice mean squat time-wise, and every RPG I've ever played, the players *loved* the wildly random effect once in a while.
You could always introduce the Paizo critical hit deck or something to liven things up a bit.
My player pals never thought that, they've always loathed it, deeply.
Rollinf dice, repeatedly for the same task, and then to fail, is not fun.
Rollign a 20, getting good damage and the DM says: "Your mighty blow splits the SOB's breastbone open to his spine, throwing him into his follower's shocked, blood splattered faces!" is much, much more fun

But each to his own, me and my pals like heroics, dice just give mechanics to do that and the fun of a "20" the gasps of a "1", other folk like maths and probabilities. Each to his own
