Critical magic?

Further subdividing.

Buff Spells
* that improve your stats (bull's strength, etc.)
* that make you better at something (skill bonuses)
* that enable a form of movement you do not normally have (spider climb, fly, swim)
* that protect you from (1) damage or (2) other magical effects
* that improve your saving throws (directly via bonus, indirectly via evasion or mettle)
* that improve your fighting ability (+attack, +damage, etc.)
* that improve your defensive ability (+AC, concealment/miss chance)

Divination Spells
* see the future, from very limited (augury) to almost unlimited
* see the past
* remote viewing (clairaudience/clairvoyance, scrying)
* 20 questions (commune, contact other plane)
* vague prophecies (divination, legend lore)

"Matter Manipulation" (couldn't think of a better term)
* open/close, mage hand, unseen servant, telekinesis, etc.
* (I think the above would be highly sought after by "real world" people. "Cast a spell that fetches me a beer, wizard!")

Healthcare
* heal wounds
* cure diseases
* raise the dead
* prevent wounds and diseases
* prevent death (immortality)
 

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