Professor Murder
Hero
So the question I am proposing is this: How will Critical Role Season 4 be Critical Role?
Well, what unifies the previous seasons? What traits do they share that make them Critical Role seasons as opposed to other APs that the Critical Role studio has released up to this point?
1) It's D&D. (For the pedants who may wish to speak to the origins of the game they are playing, we are only speaking about the public facing campaign, not what they privately played before.)
2) Matt Mercer is DM.
3) The setting backdrop is Exandria, a setting Mercer developed.
4) The players around the table are mostly consistent of a core group. People have left and been added and there have been guest players, but the core has endured.
5) Campaigns are drawn out. They take years to play out in their entirety.
6) The Campaigns are in order and exist in the same continuity and timeline. Campaign one happens before Campaign two and events in Campaigns change the setting in ways that affect future Campaigns.
7) The games try to balance drama with mechanics. The dice shape the story.
So given the shakeups for Season 4, how will it still be Critical Role? Of the above points, the only one we know for certain is changing is #2. Brennan Lee Mulligan is taking over behind the screen. Every other point we can only speculate that they may change. They are being coy about many of these, especially #1 and #3. There is also an assumption that while several players are returning, some may not and some new players may join up, so thats #4. #6 requires #3, so if we aren't in Exandria, it's a new continuity, but it's entirely possible that given a new DM, even if the setting is the same, we may see less looking backward.
I don't see #7 changing. It's been part and parcel to how these sort of APs work overall.
The wildcard for me is #5. I think that if this changes to something shorter, then it will be challenging to view the result as being in the same vein as the first three campaigns.
Change happens. The Superman film that came out this year isn't the Superman created by Siegel and Shuster in 1938 but it's still Superman. The differences are the result of many changes over the years. So will Campaign 4 still be Critical Role? I am curious to see what changes and how much it still feels like it to the fans.
Well, what unifies the previous seasons? What traits do they share that make them Critical Role seasons as opposed to other APs that the Critical Role studio has released up to this point?
1) It's D&D. (For the pedants who may wish to speak to the origins of the game they are playing, we are only speaking about the public facing campaign, not what they privately played before.)
2) Matt Mercer is DM.
3) The setting backdrop is Exandria, a setting Mercer developed.
4) The players around the table are mostly consistent of a core group. People have left and been added and there have been guest players, but the core has endured.
5) Campaigns are drawn out. They take years to play out in their entirety.
6) The Campaigns are in order and exist in the same continuity and timeline. Campaign one happens before Campaign two and events in Campaigns change the setting in ways that affect future Campaigns.
7) The games try to balance drama with mechanics. The dice shape the story.
So given the shakeups for Season 4, how will it still be Critical Role? Of the above points, the only one we know for certain is changing is #2. Brennan Lee Mulligan is taking over behind the screen. Every other point we can only speculate that they may change. They are being coy about many of these, especially #1 and #3. There is also an assumption that while several players are returning, some may not and some new players may join up, so thats #4. #6 requires #3, so if we aren't in Exandria, it's a new continuity, but it's entirely possible that given a new DM, even if the setting is the same, we may see less looking backward.
I don't see #7 changing. It's been part and parcel to how these sort of APs work overall.
The wildcard for me is #5. I think that if this changes to something shorter, then it will be challenging to view the result as being in the same vein as the first three campaigns.
Change happens. The Superman film that came out this year isn't the Superman created by Siegel and Shuster in 1938 but it's still Superman. The differences are the result of many changes over the years. So will Campaign 4 still be Critical Role? I am curious to see what changes and how much it still feels like it to the fans.