Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

The new campaign kicks off in October.
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Critical Role will continue to use Dungeons & Dragons as the play system for its upcoming campaign, with the cast expanding to three distinct tables consisting of a total of 13 players. Today, Critical Role announced new details about its new campaign, which is set to air on October 4th. The new campaign will feature the full founding cast members as players, alongside several new players. In total, the cast includes Laura Bailey, Luis Carazo, Robbie Daymond, Aabria Iyengar, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Whitney Moore, Liam O’Brien, Marisha Ray, Sam Riegel, Alexander Ward, and Travis Willingham, with the previously announced Brennan Lee Mulligan serving as GM.

The campaign itself will be run as a "West Marches" style of campaign, with three separate groups of players exploring the world. The groups are divided into gameplay styles, with a combat-focused Soldiers group, a lore/exploration-focused Seekers group, and a intrigue-focused Schemers group. All three groups will explore the world of Araman, created by Mulligan for the campaign.

Perhaps most importantly, Critical Role will not be switching to Daggerheart for the fourth campaign. Instead, they'll be opting for the new 2024 ruleset of Dungeons & Dragons 5th Edition. Daggerheart will be represented at Critical Role via the Age of Umbra and "other" Actual Play series, as well as partnerships with other Actual Play troupes.
 

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Christian Hoffer

Christian Hoffer


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not sure private companies past a certain size are any better…
Maybe, but the problems are different, and at least the private ones have a better chance to focus on making the best product they want to make, without having to worry about a bunch of public shareholders that just want "number go up" all the time.

But as @Umbran says, that not the topic here. DP is I think still private.
 


Who said it has to continue growing at its current rate? 1%/year of 10 million is still 100,000 new players/year.

Even if it's just baaaaarely growing, it'll continue to outpace everything else.

I realize that that annoys a great many people here, but it is what it is. D&D is a cultural phenom that still controls massive global mindshare in the TTRPG world.

It isn't bonkers to think that it would carry on for a while, at least. I don't expect it is a runaway train, but it has some momentum.

Plus, it is a hypothetical, as we know that WotC is doing new products.

I think if D&D was left only to fan support, it would start contracting immediately. I don't think it would disappear entirely but it would slough off huge numbers of players until only the most dedicated remained. I think it is important to remember that the vast majority of D&D's new players are casual players. Without the force of WotC constantly reminding everyone it exists, most of those players would find something else to do with their time.

And that isn't even to mention the other companies that would pounce on the opportunity.

But it is a very silly hypothetical. Even if D&D was no longer published, Hasbro would very likely continue to monetize the brand in other areas. That is the most likely outcome, eventually, I think.
 

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