Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

The new campaign launched this week.
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Critical Role's new campaign features a new world, a new DM, and new players, but the charm and storytelling intrigue of the longrunning Actual Play show remains the same. Campaign 4 of Critical Role officially launched last night with a four-hour episode that featured new DM Brennan Lee Mulligan expertly managing a cast of 13 players while also establishing a layered mystery involving the public execution of a firebrand revolutionary on trumped up charges. Despite the long runtime (which is typical for Critical Role), the episode moves surprisingly fast, in part because players moved in and out due to scene demands.

The debut episode kicks off with the execution of Thjazi Fang, an adventurer turned revolutionary in the city of Dol-Majkar. Fang's execution is witnessed by numerous people from his past, including former adventuring partners, family, and shady associates. Although Fang is charged with being an arcanist (magic appears to be heavily regulated in the new setting of Araman), him and several associates seems to have worked out a means of escape, but the magic ward meant to aid his quick escape fails and he dies in the first fifteen minutes of the episode.

The rest of his episode slowly introduces the large cast of players involved with Thjazi over the years, as well as brief glimpses as to why he was killed on fake charges. Liam O'Brien plays Halandil Fang, brother to Thjazi and the person responsible for organizing his funeral. Various well-wishers from Thajzi's past arrive at the funeral, starting with Halandil's ex-lover Thaisha Lloy (Aabria Iyengar), former subordinate Azune Nayar (Luis Carazo) and timid necromancer Occtis Tachonis (Alex Ward).

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The episode mostly focuses on Thjazi Fang's funeral, with various players making sometimes welcome and other time hostile entrances. Old acquaintances attempt to track down why Fang's escape from death failed, including Teor Pridesire (Travis Willingham) and tracker Kattigan Vale (Robbie Daymond) and discover Fang's longtime pixie partner Thimble (Laura Bailey) on the brink of death. Thimble was attacked in a flophouse owned by Fang while crafting the ward meant to help him disappear, meaning that Thjazi was betrayed by someone close to him and who knew of the conspiracy to help him escape execution. Meanwhile, various arcanists seemingly involved with Fang in recent years also arrive, including the masked warlock Bolaire Lathalia (Taliesin Jaffe) and dwarf wizard Murray Mag'Nesson (Marisha Ray). Both were named in Thjazi's final words, although the manner of their shared conspiracy is unclear as of now.

Araman is a place where the gods were driven out or killed 70 years prior, but religion still plays a major part of the intrigue of the show. Sam Riegel plays Wicander Halovar, a noble turned priest who attempted in vain to stop his family from executing Fang. Whitney Moore played Tyranny, a demon turned aspirant who serves Wicander. Both worship "the Light," a sort of guiding force upholding morality but lacks a metaphysical presence like traditional fantasy gods. Meanwhile, Vaelus (Ashley Johnson) arrives at the funeral in a state of perpetual mourning for her lost elven god, searching for a stone stolen by Fang and Thimble. At the mention of Thimble's name at Fang's funeral, a mysterious shattered mask retrieved by Thaisha on Fang's behalf begins to re-form upstairs, a mask that looks suspiciously like the one worn by Bolaire.

The biggest surprise of the episode was Matthew Mercer's character Sir Julien Davinos. Davinos was a rival to Thjazi Fang and bested the rogue during his failed rebellion twelve years prior. While the other PCs are mourning Fang's death, Davinos seems to celebrate his old foe's final defeat and even spits on Fang's body at his funeral. Interestingly, Davinos is also a childhood friend of Fang's estranged wife Aranessa. The other characters all seem to have reasons to stick together in the episodes to come, but Sir Julien seems to be at natural odds with the other characters, although a curse seems to follow him from the funeral that could entangle his path with the other characters.

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Although much has changed with Critical Role's new campaign, the dramatics and deep roleplay remained the same. Despite the large cast, table chatter was kept to a minimum and everyone seemed to get a spotlight to showcase their character. To the credit of the everyone on the cast, there was very little stepping on of toes, despite the many moving parts and the deep heapings of intrigue introduced over the first few hours of the campaign.

I also enjoyed that the worldbuilding of Araman, a brand-new campaign world, largely took place without Mulligan's exposition. There are lots of intriguing teases of what this world was like, but it was mostly left for the players themselves to introduce. An elf mourning their fallen god and arguments over a newly formed religion highlighted the tension of a world without gods, while natural rivalries between houses teased out the political intrigue of the world. We know very little of Araman's geography or ways, but the world feels very lived in thanks to how immersed each of the players seemed into their respective characters.

Of course, a four hour commitment for any piece of media is going to be a hard pill to swallow, although those wanting to jump into Critical Role will find no better place than this first episode. Critical Role hasn't lost a step despite its changes and I for one can't wait to see how this new campaign plays out over the coming years.
 

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Christian Hoffer

Christian Hoffer


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Now I have gotten very burned out over Critical Role. Haven't really followed since Campaign 2 to be honest. Everything just got a little "too much" especially the fan base. And I USED to watch religiously! I have to admit though I am intrigued with this new season. Not sure about such a HUGE cast though I understand it is being split up into multiple groups. I am happy that Matt finally gets a chance to play on a regular basis and NOT worry about the stress of actually running the game. I wish them luck.
 


Just finished watching the first episode and that was cool as hell. I’m digging the characters so far and I’m liking the mystery that’s been set in place revolving around Fang’s death.
 




I sat down yesterday and watched about an hour. That's alot of exposition. I had to put it down, I didn't have the focus for it. Maybe this weekend.
Oh ha wow, the earlier comment had said that there wasn't a lot of exposition- or maybe I misread it and there was a lot of exposition but it was all presented by the players?
 

Oh ha wow, the earlier comment had said that there wasn't a lot of exposition- or maybe I misread it and there was a lot of exposition but it was all presented by the players?
I didn’t think it was a lot of exposition, but maybe @TheAlkaizer is using the term differently than I do. There was a lot of narration, and a lot of dialogue. But that’s to be expected in a game that’s literally played by talking. When I said that there was a lot of lore but not too much exposition, I meant that lore was being revealed mostly through context rather than through… well, exposition. As in a comprehensive description and explanation of an idea or theory. In common parlance, lord dumping. There really wasn’t very much of that, outside of successful knowledge checks where you would expect such a thing. But if you use “exposition” to mean, like, the DM talking and the players listening… yeah, of course there’s a lot of that. It’s a D&D actual play.
 

Oh ha wow, the earlier comment had said that there wasn't a lot of exposition- or maybe I misread it and there was a lot of exposition but it was all presented by the players?
I think Mulligan did a great job with the inciting event setting the tone in the cold opening, and everything else just flows right out from there. There’s some immediate stakes; a mystery for the PCs to solve. I think not having everyone at the table all at once also really helped keep things focused. Now I will say, I sat down and really watched it. I think one of the problems with CR is that it’s hard to get into as a very casual watcher who just has it on in the background. And sometimes, watching it in the past has put me to sleep. It’s not always the most engaging show particularly when the players are being indecisive, or analyzing a scene to death. I was not getting any of that in this episode. I think Mulligan was very good about keeping the pace moving.
 

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