Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

The new campaign launched this week.
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Critical Role's new campaign features a new world, a new DM, and new players, but the charm and storytelling intrigue of the longrunning Actual Play show remains the same. Campaign 4 of Critical Role officially launched last night with a four-hour episode that featured new DM Brennan Lee Mulligan expertly managing a cast of 13 players while also establishing a layered mystery involving the public execution of a firebrand revolutionary on trumped up charges. Despite the long runtime (which is typical for Critical Role), the episode moves surprisingly fast, in part because players moved in and out due to scene demands.

The debut episode kicks off with the execution of Thjazi Fang, an adventurer turned revolutionary in the city of Dol-Majkar. Fang's execution is witnessed by numerous people from his past, including former adventuring partners, family, and shady associates. Although Fang is charged with being an arcanist (magic appears to be heavily regulated in the new setting of Araman), him and several associates seems to have worked out a means of escape, but the magic ward meant to aid his quick escape fails and he dies in the first fifteen minutes of the episode.

The rest of his episode slowly introduces the large cast of players involved with Thjazi over the years, as well as brief glimpses as to why he was killed on fake charges. Liam O'Brien plays Halandil Fang, brother to Thjazi and the person responsible for organizing his funeral. Various well-wishers from Thajzi's past arrive at the funeral, starting with Halandil's ex-lover Thaisha Lloy (Aabria Iyengar), former subordinate Azune Nayar (Luis Carazo) and timid necromancer Occtis Tachonis (Alex Ward).

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The episode mostly focuses on Thjazi Fang's funeral, with various players making sometimes welcome and other time hostile entrances. Old acquaintances attempt to track down why Fang's escape from death failed, including Teor Pridesire (Travis Willingham) and tracker Kattigan Vale (Robbie Daymond) and discover Fang's longtime pixie partner Thimble (Laura Bailey) on the brink of death. Thimble was attacked in a flophouse owned by Fang while crafting the ward meant to help him disappear, meaning that Thjazi was betrayed by someone close to him and who knew of the conspiracy to help him escape execution. Meanwhile, various arcanists seemingly involved with Fang in recent years also arrive, including the masked warlock Bolaire Lathalia (Taliesin Jaffe) and dwarf wizard Murray Mag'Nesson (Marisha Ray). Both were named in Thjazi's final words, although the manner of their shared conspiracy is unclear as of now.

Araman is a place where the gods were driven out or killed 70 years prior, but religion still plays a major part of the intrigue of the show. Sam Riegel plays Wicander Halovar, a noble turned priest who attempted in vain to stop his family from executing Fang. Whitney Moore played Tyranny, a demon turned aspirant who serves Wicander. Both worship "the Light," a sort of guiding force upholding morality but lacks a metaphysical presence like traditional fantasy gods. Meanwhile, Vaelus (Ashley Johnson) arrives at the funeral in a state of perpetual mourning for her lost elven god, searching for a stone stolen by Fang and Thimble. At the mention of Thimble's name at Fang's funeral, a mysterious shattered mask retrieved by Thaisha on Fang's behalf begins to re-form upstairs, a mask that looks suspiciously like the one worn by Bolaire.

The biggest surprise of the episode was Matthew Mercer's character Sir Julien Davinos. Davinos was a rival to Thjazi Fang and bested the rogue during his failed rebellion twelve years prior. While the other PCs are mourning Fang's death, Davinos seems to celebrate his old foe's final defeat and even spits on Fang's body at his funeral. Interestingly, Davinos is also a childhood friend of Fang's estranged wife Aranessa. The other characters all seem to have reasons to stick together in the episodes to come, but Sir Julien seems to be at natural odds with the other characters, although a curse seems to follow him from the funeral that could entangle his path with the other characters.

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Although much has changed with Critical Role's new campaign, the dramatics and deep roleplay remained the same. Despite the large cast, table chatter was kept to a minimum and everyone seemed to get a spotlight to showcase their character. To the credit of the everyone on the cast, there was very little stepping on of toes, despite the many moving parts and the deep heapings of intrigue introduced over the first few hours of the campaign.

I also enjoyed that the worldbuilding of Araman, a brand-new campaign world, largely took place without Mulligan's exposition. There are lots of intriguing teases of what this world was like, but it was mostly left for the players themselves to introduce. An elf mourning their fallen god and arguments over a newly formed religion highlighted the tension of a world without gods, while natural rivalries between houses teased out the political intrigue of the world. We know very little of Araman's geography or ways, but the world feels very lived in thanks to how immersed each of the players seemed into their respective characters.

Of course, a four hour commitment for any piece of media is going to be a hard pill to swallow, although those wanting to jump into Critical Role will find no better place than this first episode. Critical Role hasn't lost a step despite its changes and I for one can't wait to see how this new campaign plays out over the coming years.
 

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Christian Hoffer

Christian Hoffer

Now I will say, I sat down and really watched it. I think one of the problems with CR is that it’s hard to get into as a very casual watcher who just has it on in the background.
Very true! This is part of why I’ve eventually fallen off of the previous campaigns. If my attention drifts, I check my phone or something (which often ends up happening during long combats) I very quickly get lost and it’s hard to figure out what’s going on again. That, and because the episodes are long, if I fall behind by even just a couple episodes, it’s very difficult to get motivated to catch back up, and the longer I go without catching back up, the less I want to bother.

That may happen again this time. But I hope it doesn’t. Just gotta take it one week at a time and see how it goes, I guess.
 

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Very true! This is part of why I’ve eventually fallen off of the previous campaigns. If my attention drifts, I check my phone or something (which often ends up happening during long combats) I very quickly get lost and it’s hard to figure out what’s going on again. That, and because the episodes are long, if I fall behind by even just a couple episodes, it’s very difficult to get motivated to catch back up, and the longer I go without catching back up, the less I want to bother.
Sometimes worse, I’ve gone back and rewatched portions and they would still be doing the exact same thing an hour later! Not very good motivation to pay close attention to a 3.5+ hour show (until the scene changes entirely)
 

There was a lot of narration, and a lot of dialogue. But that’s to be expected in a game that’s literally played by talking.
I've watched the first two seasons of Critical Role, I know what an actual play is. There's been good and bad episodes. I can definitely enjoy it in the right conditions.

I definitely meant descriptions, naming things we don't know what they are, just sharing lore when there's something more immediate. I'm not saying it's bad, I just was not in that mood yesterday. If I have to sit fifteen minutes to hear descriptions and lore I need to have focus.

As an example, in the first seven minutes I'm introduced (barely) to the following concepts:
  • Guardian Wall
  • Dol-Makjar
  • Kahad
  • Shaper's War
  • Kavros Mountains
  • River Vrosh
  • Thjazi Fang
  • Sundered Houses
    • Tachonis
    • Halovar
    • Royce
    • Einfasen
    • Cormoray
  • Revolutionary Guard
  • The title of Arcane Marshal
And of course the two characters introduced up to that timestamp:
  • Hal Fang
  • Azune Nayar
That's a lot. After that? I have four hours and twenty more minutes to go.

It eased a bit after twenty minutes but at that point I went to bed. As I said, I'll sit and give it another listen when I'm well rested this weekend.
 

Sometimes worse, I’ve gone back and rewatched portions and they would still be doing the exact same thing an hour later! Not very good motivation to pay close attention to a 3.5+ hour show (until the scene changes entirely)
I feel like people watched a different episode than me. If you came back an hour later they were still at a funeral. That's basically all that happened. Aside from the short side story with Thimble, it's four hours of people talking at a funeral. Hell, the funeral was still going when it ended - this week could be four more hours of funeral gossip for all we know. Maybe that's all campaign four is. Maybe it's the My Dinner with Andre of actual plays.
 

I've watched the first two seasons of Critical Role, I know what an actual play is. There's been good and bad episodes. I can definitely enjoy it in the right conditions.

I definitely meant descriptions, naming things we don't know what they are, just sharing lore when there's something more immediate. I'm not saying it's bad, I just was not in that mood yesterday. If I have to sit fifteen minutes to hear descriptions and lore I need to have focus.

As an example, in the first seven minutes I'm introduced (barely) to the following concepts:
  • Guardian Wall
  • Dol-Makjar
  • Kahad
  • Shaper's War
  • Kavros Mountains
  • River Vrosh
  • Thjazi Fang
  • Sundered Houses
    • Tachonis
    • Halovar
    • Royce
    • Einfasen
    • Cormoray
  • Revolutionary Guard
  • The title of Arcane Marshal
And of course the two characters introduced up to that timestamp:
  • Hal Fang
  • Azune Nayar
That's a lot. After that? I have four hours and twenty more minutes to go.

It eased a bit after twenty minutes but at that point I went to bed. As I said, I'll sit and give it another listen when I'm well rested this weekend.
Your parenthetical “barely” is what I meant about there not being a lot of what I call exposition. Those things are introduced, yes. They kind of have to be, they’re things that exist in the fictional world and are being interacted with. But we don’t get lengthy diatribes about what these things are, their backstories, and their connections to each other. There’s no “It began with the forging of the great rings” introduction, these things are just mentioned when they become relevant, and we learn about them as we go, through context. That’s, in my opinion, the ideal way for lore to be delivered; showing these things to you directly instead of constantly stopping the action to tell you about them at length.
 

I feel like people watched a different episode than me. If you came back an hour later they were still at a funeral. That's basically all that happened. Aside from the short side story with Thimble, it's four hours of people talking at a funeral. Hell, the funeral was still going when it ended - this week could be four more hours of funeral gossip for all we know. Maybe that's all campaign four is. Maybe it's the My Dinner with Andre of actual plays.
I mean, the funeral was the backdrop of most of it, but a lot of things happened at that funeral. We met a lot of characters, learned about who they are to each other, what they care about, how they reacted to this tragic event. We learned about the world via characters who are invested in it. The characters discovered that there is some kind of conspiracy involved in Thjazi’s execution, that they’re after this magic stone, and an elf showed up trying to claim it from Thjazi. There wasn’t a lot of change of scenery, but circumstances within the consistent scene were highly dynamic.
 

I feel like people watched a different episode than me. If you came back an hour later they were still at a funeral. That's basically all that happened. Aside from the short side story with Thimble, it's four hours of people talking at a funeral. Hell, the funeral was still going when it ended - this week could be four more hours of funeral gossip for all we know. Maybe that's all campaign four is. Maybe it's the My Dinner with Andre of actual plays.

I kinda feel like this is like saying the first hour of Casablanca is just people hanging at a bar.
 

Might be so far the best critical role ever. It was the beginning of a soap opera with a touch of Agatha Christie and theatre. Some much roleplaying in basically 1 room was beyond words
 

I feel like people watched a different episode than me. If you came back an hour later they were still at a funeral. That's basically all that happened. Aside from the short side story with Thimble, it's four hours of people talking at a funeral. Hell, the funeral was still going when it ended - this week could be four more hours of funeral gossip for all we know. Maybe that's all campaign four is. Maybe it's the My Dinner with Andre of actual plays.
I can’t speak for others but it was a lot more than a funeral. It was the beginning of a mystery/conspiracy/world changing events etc . It was probably the best intro session I’ve ever watched.

Yes it was light on action but there wasn’t one point where there wasn’t tension. It was game of thrones instead of Buffy the vampire slayer. Both are good but very different in presentation
 

I kinda feel like this is like saying the first hour of Casablanca is just people hanging at a bar.
Except:

Casablanca is two hours, total.

It isn't being improvised.

It has a plot.

Kind of an apples and oranges comparison.

Also, it seems a bit early to be comparing Season 4 of Critical Role to an acclaimed classic, based on a four hour funeral episode. IMO.

That said, obviously Episode 1 worked for some folks and not for others. C'est la vie. I hope Episode 2 is amazing!
 
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