Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

The new campaign launched this week.
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Critical Role's new campaign features a new world, a new DM, and new players, but the charm and storytelling intrigue of the longrunning Actual Play show remains the same. Campaign 4 of Critical Role officially launched last night with a four-hour episode that featured new DM Brennan Lee Mulligan expertly managing a cast of 13 players while also establishing a layered mystery involving the public execution of a firebrand revolutionary on trumped up charges. Despite the long runtime (which is typical for Critical Role), the episode moves surprisingly fast, in part because players moved in and out due to scene demands.

The debut episode kicks off with the execution of Thjazi Fang, an adventurer turned revolutionary in the city of Dol-Majkar. Fang's execution is witnessed by numerous people from his past, including former adventuring partners, family, and shady associates. Although Fang is charged with being an arcanist (magic appears to be heavily regulated in the new setting of Araman), him and several associates seems to have worked out a means of escape, but the magic ward meant to aid his quick escape fails and he dies in the first fifteen minutes of the episode.

The rest of his episode slowly introduces the large cast of players involved with Thjazi over the years, as well as brief glimpses as to why he was killed on fake charges. Liam O'Brien plays Halandil Fang, brother to Thjazi and the person responsible for organizing his funeral. Various well-wishers from Thajzi's past arrive at the funeral, starting with Halandil's ex-lover Thaisha Lloy (Aabria Iyengar), former subordinate Azune Nayar (Luis Carazo) and timid necromancer Occtis Tachonis (Alex Ward).

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The episode mostly focuses on Thjazi Fang's funeral, with various players making sometimes welcome and other time hostile entrances. Old acquaintances attempt to track down why Fang's escape from death failed, including Teor Pridesire (Travis Willingham) and tracker Kattigan Vale (Robbie Daymond) and discover Fang's longtime pixie partner Thimble (Laura Bailey) on the brink of death. Thimble was attacked in a flophouse owned by Fang while crafting the ward meant to help him disappear, meaning that Thjazi was betrayed by someone close to him and who knew of the conspiracy to help him escape execution. Meanwhile, various arcanists seemingly involved with Fang in recent years also arrive, including the masked warlock Bolaire Lathalia (Taliesin Jaffe) and dwarf wizard Murray Mag'Nesson (Marisha Ray). Both were named in Thjazi's final words, although the manner of their shared conspiracy is unclear as of now.

Araman is a place where the gods were driven out or killed 70 years prior, but religion still plays a major part of the intrigue of the show. Sam Riegel plays Wicander Halovar, a noble turned priest who attempted in vain to stop his family from executing Fang. Whitney Moore played Tyranny, a demon turned aspirant who serves Wicander. Both worship "the Light," a sort of guiding force upholding morality but lacks a metaphysical presence like traditional fantasy gods. Meanwhile, Vaelus (Ashley Johnson) arrives at the funeral in a state of perpetual mourning for her lost elven god, searching for a stone stolen by Fang and Thimble. At the mention of Thimble's name at Fang's funeral, a mysterious shattered mask retrieved by Thaisha on Fang's behalf begins to re-form upstairs, a mask that looks suspiciously like the one worn by Bolaire.

The biggest surprise of the episode was Matthew Mercer's character Sir Julien Davinos. Davinos was a rival to Thjazi Fang and bested the rogue during his failed rebellion twelve years prior. While the other PCs are mourning Fang's death, Davinos seems to celebrate his old foe's final defeat and even spits on Fang's body at his funeral. Interestingly, Davinos is also a childhood friend of Fang's estranged wife Aranessa. The other characters all seem to have reasons to stick together in the episodes to come, but Sir Julien seems to be at natural odds with the other characters, although a curse seems to follow him from the funeral that could entangle his path with the other characters.

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Although much has changed with Critical Role's new campaign, the dramatics and deep roleplay remained the same. Despite the large cast, table chatter was kept to a minimum and everyone seemed to get a spotlight to showcase their character. To the credit of the everyone on the cast, there was very little stepping on of toes, despite the many moving parts and the deep heapings of intrigue introduced over the first few hours of the campaign.

I also enjoyed that the worldbuilding of Araman, a brand-new campaign world, largely took place without Mulligan's exposition. There are lots of intriguing teases of what this world was like, but it was mostly left for the players themselves to introduce. An elf mourning their fallen god and arguments over a newly formed religion highlighted the tension of a world without gods, while natural rivalries between houses teased out the political intrigue of the world. We know very little of Araman's geography or ways, but the world feels very lived in thanks to how immersed each of the players seemed into their respective characters.

Of course, a four hour commitment for any piece of media is going to be a hard pill to swallow, although those wanting to jump into Critical Role will find no better place than this first episode. Critical Role hasn't lost a step despite its changes and I for one can't wait to see how this new campaign plays out over the coming years.
 

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Christian Hoffer

Christian Hoffer


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This is one of many reasons it's an apples and oranges comparison.
Sorry, I think the question mark made my comment less clear. I meant it in a “but critical role does have a plot” way, and the question mark was to express confusion because it seemed like you were suggesting it didn’t.
 

I feel like people watched a different episode than me. If you came back an hour later they were still at a funeral. That's basically all that happened. Aside from the short side story with Thimble, it's four hours of people talking at a funeral. Hell, the funeral was still going when it ended - this week could be four more hours of funeral gossip for all we know. Maybe that's all campaign four is. Maybe it's the My Dinner with Andre of actual plays.


I recognize this a basically a session .5. a setup session to get everyone in place for the actual game.

It may or may not be how the actual sessions go.

And since the tables will be set up to have very different preferences (combat, exploration, intrigue), l'll certainly give the various tables a look to see if they're more to my preference.
 

I recognize this a basically a session .5. a setup session to get everyone in place for the actual game.

It may or may not be how the actual sessions go.

And since the tables will be set up to have very different preferences (combat, exploration, intrigue), l'll certainly give the various tables a look to see if they're more to my preference.
Personally I think it’s very unlikely to be how the regular sessions go. Here they’ve got the whole cast present and are cutting around between scenes with a few of them at a time, whereas the regular campaign is more likely to have only 4 or 5 players involved in any given session. It’s also currently focused on introducing the setting and the PCs to the audience, which obviously won’t continue to be the priority after the first few sessions. Also, if the campaign really is west marches as advertised, I would expect typical sessions to be highly focused and player-driven. It’s possible they may just be using the term “west marches” to mean more players involved than are present in any given session, but the original west marches campaign was designed with the primary goal of getting the players to take a more active role in driving the action, instead of showing up each week expecting to passively receive a plot. The idea was for players to schedule sessions themselves, and have something specific in mind they wanted to accomplish in that session. I’m hoping this is also part of what Brennan is trying to convey by calling campaign 4 “west marches style,” that while it may still be happening weekly, the intent is for the players who are going to be present for a given session to come to him with what they want to do that week. Maybe that’s overly optimistic of me, but it’s what got me most excited for the new campaign.
 

Except:

Casablanca is two hours, total.

It isn't being improvised.

It has a plot.

Kind of an apples and oranges comparison.

Also, it seems a bit early to be comparing Season 4 of Critical Role to an acclaimed classic, based on a four hour funeral episode. IMO.

That said, obviously Episode 1 worked for some folks and not for others. C'est la vie. I hope Episode 2 is amazing!
My point is despite it being improvised, I already saw the plot evolving within the first five or ten minutes of the show, and I thought it set the stage where these characters are connected, and I already know something about them; they’re connected to this one person who was just executed, and there was a plan amongst some of them to save him that went horribly wrong.

That really wasn’t present in the past two campaign openings. It took a lot longer to get to a point where these characters and the story gelled together. The flashbacks were cool in giving little glimpses of the greater setting without being a total lore dump.

Finally, I don’t think it’s an apples and oranges comparison at all. I’m not talking about status in terms of greatness. I’m talking about creating drama in a single setting. I think this episode did that.

So yeah, I saw a different show than you.
 


Matt's character is such a douche - I am really wondering what that arc is going to look like.

I love the concept of a POed fairy, so Thimble should be a fun character in the hands of Laura Bailey.

Sam and Whitney had excellent chemistry.

I like that Marisha is leaning into wackier characters. It plays into her strengths - she's very quick witted. Love that her key character feature was big ol' bazoombas.
 

I love the concept of a POed fairy, so Thimble should be a fun character in the hands of Laura Bailey.

The tiny and cute fairy who's actually a stone cold killer with a grudge and a short fuse could be really fun or could get old quick and be a nightmare for the rest of the table!

We had a character like this (minus the tiny and cute) in a prior campaign and he caused several fights that could have been avoided to instead be near TPKs.
 

The tiny and cute fairy who's actually a stone cold killer with a grudge and a short fuse could be really fun or could get old quick and be a nightmare for the rest of the table!

We had a character like this (minus the tiny and cute) in a prior campaign and he caused several fights that could have been avoided to instead be near TPKs.
I don't think Laura Bailey is going to make those types of choices.
 

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