Critical threat range

It is 3.5. Why is that the lowest it will get in 3.5?
In 3.5 all sources of effects that double the threat range state that they do not stack with other sources doubling the threat range. Should you find a 3.5 book that doesn't mention this, it has probably been errataed (or should be ;)).
 

log in or register to remove this ad

I think you misunderstand how Aptitude weapons work. What they do is the following: whatever weapon-specific feats you may have, you can apply their effects to the Aptitude-enchanted weapon.
Lightning Maces is specific for light maces, so if you have two Kukris with the Aptitude enchantment, you can use them and still get the same effect as if you were using light maces.
With Improved Critical etc., that's a lot of extra attacks, which can be crits again and so on. Blood in the Water helps to get obscene damage output. The only thing I don't like about that build is the fact that it relies on crits. So many things are immune!

So I would have Weapon Focus (Light Mace) and use the Kukri's in place if they have Aptitude?


In 3.5 all sources of effects that double the threat range state that they do not stack with other sources doubling the threat range. Should you find a 3.5 book that doesn't mention this, it has probably been errataed (or should be ;)).

Oh ok. We usually allow a lot of 3.0 books and things for prestige classes.
 

So I would have Weapon Focus (Light Mace) and use the Kukri's in place if they have Aptitude?

Exactly. You'd get the +1 to hit from Weapon Focus (Light Mace) with your Aptitude Kukris, and you'd get the extra attack on a threat from Lightning Maces with your Aptitude Kukris, on every threat from your Aptitude Kukris.
 




That one's a bit easier: bless weapon is the easiest way to get it (against evil creatures), and there's a sacred scabbard in MIC that will cast bless weapon on your item 3x/day.

There's another spell that auto-confirms criticals, but it escapes me right now.
 

Revisiting this because i read all/most of the PHbII and Scoundrel and couldn't find any reference to auto-confirming crit (except luck rolls, which are cool, but twice a day will not fix all the crits a 15-20 range will get).

I guess i should go re-read the CW? or perhaps ya'll know the answer?

For the record; i'm puzzling with the thinblade in the off hand for crits with TWF. So i might as well ask: Longsword in the primary hand? or should i look for something else?
 

Well, in core, there's a Paladin spell to do that...

"In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword."

In other words, you'd need Imp. Crit feat instead of the Keen enhancement if you wanted to use that for your crit build.
 

OK, got some stuff.

1 http://www.realmshelps.net/cgi-bin/feats.pl?Better_Lucky_Than_Good; Turn natural one into natural twenty. Great. Except you need two luck feats as a pre.
2 http://www.realmshelps.net/cgi-bin/feats.pl?Fortuitous_Strike; One luck roll to re-attack (link has cost flipped from book). Need one luck feat as pre.
3 http://www.realmshelps.net/cgi-bin/feats.pl?Unbelievable_Luck; MUST HAVE- Gain +2 on weakest save and 2 luck rolls to pool.
4 http://www.realmshelps.net/cgi-bin/feats.pl?Victor~s_Luck; One luck to re-roll confirmation and gain one luck. Pretty cool if your confirmation is 30%+.

**5 http://www.realmshelps.net/cgi-bin/feats.pl?Power_Critical; THIS IS IT: Add +4 to crit confirmation with selected weapon. (3x2=6+4=50%) and YES IT STACKS. Not a luck roll, yes a fighter feat all day long.
Add to a luck feat or two and this hits when you want.

Still looking, but that might be it.
 
Last edited:

Remove ads

Top