Critical threat range

Better Lucky Than Good is one/day, regardless of how many luck rerolls you have.

Power Critical exists, but it also sucks generally. I've never felt the need to spend a feat on it. If I had Intelligence to spare, I'd rather just dip Warblade (Tome of Battle). A few levels in, you get to add your int mod on critical confirmation rolls. No feat expenditure, and pick up some nice maneuvers along the way.
 

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Would Factotum 'Brains over Brawn' add int to crit re-roll?

I was shown a rule once by a dm. It allowed proficiency/feat with a weapon to include certain other weapons under it in a type/subtype relation. (example; if you have Weapon Specialization with a greatclub you have it with a club) There were a few sword relationships that were less obvious in the rule.

Anybody help with that reference?
 

A crit confirm roll uses the same to hit bonus as the attack that threatened, so if you had already applied your int bonus on hte attack roll with an inspiration point, it would apply. If you mean you want to add the int mod on only the confirmation roll because you hadn't applied it to the attack... I've seen people claim the confirm roll somehow is not "an attack," but as far as I'm concerned...it succeeds automatically on a 20 and fails automatically on a 1...it's an attack. I think wasting an inspiration point on the confirm roll is mechanically not that great a usage, but whatever.

EDIT: Brains Over Brawn does nothing. Attack rolls may use str or dex in them, but they are not str or dex checks. A "check" is something entirely different. Most notably, checks don't auto fail or succeed on a 1 or 20, attacks and saves do. I thought you were asking about Cunning Insight or whatever it's called that lets you blow an insp. point to add int to an attack roll.
 
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