Fleur 2.0
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Small Elemental (Air, Incorporeal)
HD: 15d8 + 15 (83 hp)
Initiative: +10
Speed: Fly 100 ft (perfect)
AC: 23 (+1 size, +6 Dex, +6 deflection); 23 touch; 16 flat-footed
BAB/Grapple: +11/--
Attacks: None
Space/Reach: 5'/5'
Special Attacks: Spell-like abilities, generate petal swarm
Special Qualities: Elemental traits, darkvision 60', control petal swarm, petal swarm link, invisibility, air mastery, improved evasion, favor of the Elvenking
Saves: Fort +6, Ref +15, Will +11
Abilities: Str --, Dex 22, Con 12, Int 12, Wis 8, Cha 22
Skills: Concentration +19, Listen +17, Spot +17
Feats: Improved Initiative, Flyby Attack, Final Strike [SS - modified; see below], Skill Focus (Concentration), Extraordinary Concentration [CAd], Force of Personality [CAd]
* = bonus feat
Spell-like abilities: At will -- Ghost Sound, Whispering Wind, Gust of Wind, Plant Growth, Wind Wall, Binding Winds [SC], Downdraft [SC], Greater Mage Hand [SC], Defenestrating Sphere [SC]; 5/day -- Blood Creepers [PH2]; 3/day -- Waves of Fatigue, Cyclonic Blast [SC]. CL 15; Save DC 10 + Cha + spell level.
Generate petal swarm (Sp): Fleur can create a petal swarm at any point within 30 ft provided there are enough flowers or loose petals within 60 ft to create a swarm. She can create additional swarms while maintaining control over the first one, but each additional swarm must be created adjacent to an existing swarm, and no more than three swarms may exist at once. Fleur prefers to form the petal swarm into the shape of a large, serpentine dragon, but like any swarm its form is mutable.
Control petal swarm (Su): Fleur possesses a mental link to the petal swarms she creates, and can mentally control the movements of any number of swarms under her control as a free action as long as she is within 30 ft of at least one swarm. All petal swarms created by Fleur must always remain contiguous. Any swarm that is not contiguous with the oldest existing swarm among those under Fleur's control becomes disorganized and dispersed until it is once again contiguous with the oldest swarm. While in this state, the swarm cannot move and none of its attacks (including swarm damage) function.
Petal swarm link (Su): Fleur's link to the petal swarms she creates goes both ways. Whenever a petal swarm under Fleur's control is destroyed, Fleur takes damage equal to 1/4 her maximum HP, rounded up to the nearest multiple of five. Fleur can dismiss a swarm as a free action, but doing so counts as that swarm's destruction, damaging Fleur as described by this ability. She can also dismiss a swarm without taking damage, but doing so requires five minutes of concentration to carefully extract her animating essence from the petals.
Invisibility (Su): Fleur's body is completely transparent; she couldn't become visible even if she wanted to. However, See Invisibility or True Seeing will reveal her true form: a translucent green humanoid figure resembling a young girl. Her true form also becomes visible just before she dies.
Air Mastery (Ex): Airborne creatures take a -1 penalty on attack and damage rolls against Fleur.
Favor of the Elvenking (Ex): As a loyal follower of the Elvenking, Fleur is able to synchronize her own magic with the chaotic flow of the Elvenking's own power, and thus may ignore the wild magic property of the Tulgey Wood.
Final Strike (feat): As described in Savage Species, but the secondary effect is changed to a Whirlwind (as the spell).