Einlanzer0
Explorer
The problem goes back to the premise, which simply isn't suited to the way that 5E is written - the OP wants small races to be worse in a straight-up melee, and 5E wants all races to be comparable in all roles.
If that Con penalty wasn't there, then small races would be -4 Strength and +2 Dex, which is a pure boost to any Dex-based character. It would actually make small races better than medium ones, for the purposes of accuracy and damage and AC. A penalty to Strength doesn't factor at all into power balance for a melee character who uses Dex.
Even if you dropped the Con penalty to -2, then that would make it a more-or-less even trade-off. Small characters would be +1 to hit and damage and AC, at the cost of -1 HP per level. Small characters are different in melee, but they are purely worse, as is the desired case here.
Honestly, I think the best solution would be to get rid of finesse weapons. With those gone, you could give small races -4 Strength and +2 Dex and it would still achieve the desired goal.
I honestly feel like Finesse weapons should mean you use your Dex to hit and Str for damage, but I know that change would throw the whole system out of whack. It's silly to suggest that strength doesn't matter at all when you're attacking someone with a melee weapon.
Hmm.. I'm tempted to try this along with something totally random to compensate and see how it works out. Something like this : your critical threat range is improved by 1/2 of your Dex bonus. In addition, when you score a critical hit, you add both your Dexterity bonus and your Strength bonus to the damage. This gives you an incentive to not totally dump Str just because you're Dex based, and vice versa, which I think is a good thing.
edit: eh, probably an unnecessary complication, since finesse weapons are already balanced around their lower damage dice.
Last edited: