Hello Folks!
It's amazing what one learns second-hand these days!
I see no reason for a battle to be waged over my poor module, though in some ways I find that flattering.
If Eric Shook is responsible for making his opinions known, then far be it from me to criticize him. The manner in which he did so, if this is truly him, might be a little suspect, and he certainly was not talking on my behalf if this is true. I have always had good arguments with Eric, the type which make you want to strangle somebody, but guess what? He's always tended to excite and vitalize my thought process.
But enough on that.
As for MoZ. Hey, what can I say? Some like it, some don't. Some reviewers have given it thumbs down, some thumbs up. I've received hundreds of poisitive letters from fans about it and even had copies of it mailed for me to autograph. I understand it is doing fairly well in sales through Clark, so all is good.
Let the reviews continue unabated!
Remember that this is a rather old module, and is somehat more conducive to a more open and less strictured style of play. In fact it was originally intended as a Greyhawk module in two parts after my creation of the Mad Wizard Zayene in Dragon # 50 or 60 something, can't remember the issue. Wel the old Lawful good guys of the Kingdom just wanted the old King offed because he was a big persecutor. Perhaps the beginning subsumes many years of familiarity of such Greyhawk matters, and thus the "railroading" at the beginning. It's merely a story hook, really, and I leave alternatives to creative DMs to discover in place of it. No biggy.
The real thrust of this module is in its many challenges, its imaginative encounters, which I feel should always induce players into some heart and brain pounding thinking, and in the other imaginative twists I put on the rules. Expect the unexpected, so to speak.
No module is perfect, and I apologize not one iota for this one and its companion parts. Its a good story overall when read as a series.
I hope everyone has a happy game!
Rob Kuntz