Klaus
First Post
Raven Queen-worshipping rogue/warlock, played from level 1. We're now jumping from level 4 to 6 (long while without time to level up means we're skipping a level).
====== Created Using Wizards of the Coast D&DI Character Builder ======
Sadoc "Grukk" Cart, level 6
Human, Rogue
Rogue Tactics: Artful Dodger
Pact Initiate: Pact Initiate (fey pact)
FINAL ABILITY SCORES
Str 10, Con 12, Dex 18, Int 13, Wis 8, Cha 17.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 16, Int 13, Wis 8, Cha 16.
AC: 19 Fort: 16 Reflex: 21 Will: 18
HP: 49 Surges: 7 Surge Value: 12
TRAINED SKILLS
History +10, Stealth +12, Thievery +12, Perception +7, Athletics +8, Acrobatics +12, Dungeoneering +8, Intimidate +11
UNTRAINED SKILLS
Arcana +4, Bluff +6, Diplomacy +6, Endurance +4, Heal +2, Insight +2, Nature +2, Religion +4, Streetwise +6
FEATS
Human: Quick Draw (retrained to Novice Power at Level 5)
Level 1: Two-Fisted Shooter
Level 2: Linguist
Level 4: Pact Initiate
Level 6: Slaying Action
POWERS
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Deft Strike
Bonus At-Will Power: Piercing Strike
Rogue daily 1: Blinding Barrage
Rogue daily 5: Deep Cut
Rogue encounter 1: Positioning Strike (retrained to Sprite War Call at Novice Power)
Rogue encounter 3: Nasty Backswing (retrained to Defender's Cohort at Level 6)
Rogue utility 2: Fleeting Ghost
Rogue utility 6: Ignoble Escape
ITEMS
Leather Armor, Winterfang, Winterfang (i), Hand Crossbow, Crossbow Bolts (40), Reading Spectacles (heroic tier), Riding Horse, Cape of the Mountebank +1, Dagger (4), Shuriken (5)
====== Created Using Wizards of the Coast D&DI Character Builder ======
====== Created Using Wizards of the Coast D&DI Character Builder ======
Sadoc "Grukk" Cart, level 6
Human, Rogue
Rogue Tactics: Artful Dodger
Pact Initiate: Pact Initiate (fey pact)
FINAL ABILITY SCORES
Str 10, Con 12, Dex 18, Int 13, Wis 8, Cha 17.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 16, Int 13, Wis 8, Cha 16.
AC: 19 Fort: 16 Reflex: 21 Will: 18
HP: 49 Surges: 7 Surge Value: 12
TRAINED SKILLS
History +10, Stealth +12, Thievery +12, Perception +7, Athletics +8, Acrobatics +12, Dungeoneering +8, Intimidate +11
UNTRAINED SKILLS
Arcana +4, Bluff +6, Diplomacy +6, Endurance +4, Heal +2, Insight +2, Nature +2, Religion +4, Streetwise +6
FEATS
Human: Quick Draw (retrained to Novice Power at Level 5)
Level 1: Two-Fisted Shooter
Level 2: Linguist
Level 4: Pact Initiate
Level 6: Slaying Action
POWERS
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Deft Strike
Bonus At-Will Power: Piercing Strike
Rogue daily 1: Blinding Barrage
Rogue daily 5: Deep Cut
Rogue encounter 1: Positioning Strike (retrained to Sprite War Call at Novice Power)
Rogue encounter 3: Nasty Backswing (retrained to Defender's Cohort at Level 6)
Rogue utility 2: Fleeting Ghost
Rogue utility 6: Ignoble Escape
ITEMS
Leather Armor, Winterfang, Winterfang (i), Hand Crossbow, Crossbow Bolts (40), Reading Spectacles (heroic tier), Riding Horse, Cape of the Mountebank +1, Dagger (4), Shuriken (5)
====== Created Using Wizards of the Coast D&DI Character Builder ======