Don Durito
Hero
Heres some examples then.
Bless. Guidance. Skill Training. Expertise. Bardic Inspiration.
Bless. Guidance. Skill Training. Expertise. Bardic Inspiration.
Ah, your saying that since the other game uses extra dice for a skill/circumstance system that 5e could dump all of the above by just allowing stacking ad/dis similar to the other game. That moves into a dice pool game that D&D is not, so it may be a bridge too far.Heres some examples then.
Bless. Guidance. Skill Training. Expertise. Bardic Inspiration.
No. I don’t think they should stack.Ah, your saying that since the other game uses extra dice for a skill/circumstance system that 5e could dump all of the above by just allowing stacking ad/dis similar to the other game. That moves into a dice pool game that D&D is not, so it may be a bridge too far.
Coming from AD&D, that's an incredibly bizarre assumption to make. In my experience, if everything was going as planned, you wouldn't want to attack anything that had a significant chance of hitting you. Combat was only preferable while you were at a significant advantage.- if you assume you don't bother with monsters that have more than 70% or less than 30% to hit, that makes the "lifespan" of a monster 8 levels at best.
That's having cake and eating it, too. Advantage replaced a large number of small bonuses with a simpler system. That you can imagine a different system that, to you, reduces complexity doesn't mean advantage therefore increases complexity. Pedigree matters.No. I don’t think they should stack.
I’m simply saying what I explicitly said. In praising a sub-system for it’s simplicity one should consider the opportunity cost of what is lost from not using a slightly more complex system that could further reduce complexity elsewhere.
Really? Happens all the time in my games -- advantage on saves isn't uncommon at all. Nor on spell attacks.Although now that I think about it there’s also this curious thing where all the martial stuff interacts with advantage/disadvantage but hardly any spells do.
Well duh!That's having cake and eating it, too. Advantage replaced a large number of small bonuses with a simpler system. That you can imagine a different system that, to you, reduces complexity doesn't mean advantage therefore increases complexity.
Well duh!
You have successfully refuted your own determined misreading.
Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th Level, a d10 at 10th level, and a d12 at 15th level.
Prayer When a creature within short range of you makes an attack roll or challenge roll, you can use a triggered action to grant 1 boon on the triggering roll.