Too many HP (for monsters and heroes)
Combat can turn into boring slogs
Death is too uncommon
Monsters don’t have enough interesting abilities
Maneuvers (disarm, trip) are basically pointless
Flanking is too good
Advantage/disadvantage is basically too good/bad
XP system and encounter creation doesn’t work
Combat can turn into boring slogs
Death is too uncommon
Monsters don’t have enough interesting abilities
Maneuvers (disarm, trip) are basically pointless
Flanking is too good
Advantage/disadvantage is basically too good/bad
XP system and encounter creation doesn’t work