Crocodile mummies

Casimir Liber

Adventurer
"Mummified crocodiles animated by ancient necromantic rituals as guardians of funerary or religious complexes." -->

"Mummified crocodiles are animated by ancient necromantic rituals as guardians of funerary or religious complexes."
 

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Cleon

Legend
"Mummified crocodiles are animated by ancient necromantic rituals as guardians of funerary or religious complexes."

Don't care for that, how about:

Mummified reptiles animated by ancient necromantic rituals as guardians of funerary or religious complexes. Like human mummies, their desiccated remains are wrapped in linen imbued with dark magic. However, crocodile mummies lack intelligence and free will, functioning as undead automata like skeletons or zombies.​
 



Cleon

Legend
First sentence still lacking a verb...? (animated is past participle here)

otherwise...yeah

It doesn't technically need one, but if it bothers you that much would this be better:

Mummified reptiles animated by ancient necromantic rituals to guard funerary or religious complexes, crocodile mummies lack intelligence and free will and are functionally undead automata resembling zombies. Like human mummies, their desiccated remains are wrapped in linen imbued with dark magic.​
 

Casimir Liber

Adventurer
Sold...ok I thought the description was the one outstanding item of that...
 

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Cleon

Legend
Crocodile Mummy
Large undead, neutral evil
Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 15 ft., swim 20 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
18 (+4)​
8 (–1)​
16 (+3)​
1 (–5)​
10 (+0)​
8 (–1)​

Saving Throws WIS +2
Skills Stealth +1
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 4 (1,100 XP) Proficiency Bonus +2

Actions

Rotting Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) piercing damage plus 10 (3d6) necrotic damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the crocodile mummy can't bite another target. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.


Description

Mummified reptiles animated by ancient necromantic rituals to guard funerary or religious complexes, crocodile mummies lack intelligence and free will and are functionally undead automata resembling zombies. Like human mummies, their desiccated remains are wrapped in linen imbued with dark magic.

(Original monster designed by Casimir Liber and Cleon on the Creature Catalog Monster Homebrews forum)
 
Last edited:

Cleon

Legend
Okay, a couple of minor issues.

Firstly, the alignment seems odd. It's an undead ex-animal with Intelligence 1. It seems unlikely that it could even comprehend what "Lawful" means.

Wouldn't "Large undead, neutral evil" make more sense?

We're comparing them to Zombies in the Description and those are NE.

Secondly, what is the point of the Undead Nature special trail? All undead come with that as standard.

Thirdly, I'm not sure it needs "crocodile mummy" in Dreadful Glare it uses "mummy" "mummies" everywhere else. Still, we might as well leave it in.

Might as well do the Giant and Fasolasuchus Mummies too while I'm here.

What Description shall we use for those?
 

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