Lughart
First Post
So Cromweld thought the undead tree was just a dead tree, and decided to run past it to cast burning hands on the wight. The undead tree takes its attack of opportunity, grapples the sorcerer, and subdues him pretty quickly.
Turns out the trees create their wight minions by planting undead saplings in their victims heads.
The party destroys the tree, and send Ignace, the NPC ranger, out of the cursed village with Cromwelds lifeless body, befoire they continue their quest.
Well outside of the village, Cromweld wakes up with a slight headache, and a little grey plant growing from his scalp. After a few hours, he dies.
The rest of the party kills the blighter, rescues the cleric, and burns the village to the ground to stop the spread of undeath.
Cromweld wakes up as a wight. Luckily, the bad guys are dead, so he retains his free will.
***
Cromwelds player thinks being a wight is pretty rad, and since he is the lowest level character in the party it's not really overpowered. I don't generally enforce alignement change in instances like these, so he can certainly stay Neutral if he plays his character right.
However.
The party has a Lawful Good cleric who harbor no love for the undead.
So I need some help. How do i keep both characters in play? The cleric's player has no intention of ruining anyones character, but the whole group is dedicated enough to roleplaying that just ignoring the problem would be a big bump in everyones suspension of disbelief.
The cleric has a superior who could act as the voice of reason if i can come up with something reasonable. The other players are also willing to help keep the peace if any ideas should arise, but no one has any idea how to justify leaving an undead alone.
The cleric worships a Lawful Neutral deity, with no particular rules for or against the creation of undead.
Any suggestions?
Turns out the trees create their wight minions by planting undead saplings in their victims heads.
The party destroys the tree, and send Ignace, the NPC ranger, out of the cursed village with Cromwelds lifeless body, befoire they continue their quest.
Well outside of the village, Cromweld wakes up with a slight headache, and a little grey plant growing from his scalp. After a few hours, he dies.
The rest of the party kills the blighter, rescues the cleric, and burns the village to the ground to stop the spread of undeath.
Cromweld wakes up as a wight. Luckily, the bad guys are dead, so he retains his free will.
***
Cromwelds player thinks being a wight is pretty rad, and since he is the lowest level character in the party it's not really overpowered. I don't generally enforce alignement change in instances like these, so he can certainly stay Neutral if he plays his character right.
However.
The party has a Lawful Good cleric who harbor no love for the undead.
So I need some help. How do i keep both characters in play? The cleric's player has no intention of ruining anyones character, but the whole group is dedicated enough to roleplaying that just ignoring the problem would be a big bump in everyones suspension of disbelief.
The cleric has a superior who could act as the voice of reason if i can come up with something reasonable. The other players are also willing to help keep the peace if any ideas should arise, but no one has any idea how to justify leaving an undead alone.
The cleric worships a Lawful Neutral deity, with no particular rules for or against the creation of undead.
Any suggestions?