Crossed Paths, Part II

The difference between a run and a double move is that a run has to be all in a straight line.

Octar grimaces as he falls behind. Roman armor is designed for fighting, not for running.... He continues his persuit of the gnoll, bow in hand. If he can take a shot he'll do it.
 

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Curse it, the beast will surely return with more of its own kind. When I look into some new magics I must also investigate an enchantment spell for my bow. Or perhaps even a permanently enchanted bow...

Ehldannis shakes his head and focuses on the matter at hand. Where mundane means have been unsuccessful, as always he falls back on his magic. He begins chanting in a gutteral tongue, his voice becoming louder and firmer, crescendoing in a shouted command as a cloud of billowing darkness begins to form. As the cloud spreads and darkens a canine maw pushes forth from its depths, its night black fur set off by blazing red eyes as it rears back its head, releasing a bonechilling howl.

[Casts Summon Monster II - boosted by Augment Summoning feat]
 

~Dhormium kneels down by the sleeping gnoll, taking care not to disturb it. he faces Brioc and speaks~

"I know Ehldannis spell made it go to sleep, so it would be his decision, but...i'd rather finish the beast just to make sure it won't wake up when we have our backs turned. what do you think? are you up for a chase yourself or do your wounds trouble you to much?"

ooc: if brioc agrees killing the gnoll Dhromium will perform a coup de gras.
 

"Aye, I'm up for the chase." Brioc says. "Thanks to your magic, the bleeding has stopped, and we both know I've been in worse shape than this before. Make sure that creature doesn't wake up, and I'll try to stop the other one getting away. Mendicus, stay with Dhormium. It might be wise for none of us to walk these tunnels alone."

This said, Brioc sprints off along the passageway after the fleeing gnoll. Wolf's assured loping stride quickly takes him past Brioc and onwards to gain ground of the hyena-man.
 

Round 6

Dhormium slays the sleeping gnoll. He, Mendicus, and Ehldannis stand over the dead bodies of their enemies. The hallway now quiet except for retreating footfalls and the sputter of Mendicus' torch.

Brioc rushes after the others, but slows as he leaves the range of Mendicus' torch. The light from Marcus' lantern has disapeared ahead. Stumbling along in the darkness, suddenly the scimitar in his hand lights. It begins to glow a pale orange. Along with the glow comes a dry heat. Not heat, perhaps, but a perceptable dryness, as though stepping into the desert. He pauses in wonder.

Around the bend, everyone accelerates into the long, straight hallway. Tullius and Marcus, in front, feel a wolf push past them. Then another. The wolves leap on the fleeing gnoll, pulling it to the ground & ripping out its throat. By the time the rest of the party arrives, the gnoll is dead. Marcus flashes his lantern about as the others catch up. About 20 feet ahead, the passage turns south.
 

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Tullius slows, the clank of chain fading to a rustle and then silence as the wolves finish their grisly work. He turns to his left bringing his right hand, short blade still gripped in it, to his lips gesturing to keep quiet, as he then steps carefully around the wolves and the bloody carcass, moving towards the bend. {OOC: Move mostly silently, as best as one can in a chain shirt...Skill bonus including armor penalty, +6} Reaching the bend, he peers round it, bent low..
 

Marcus keeps the light of the lantern directed away from the corner where Tullius crouches. If there is something around it, then there is no need to advertise their presence. He moves quite quietly that one - he has done it before.

Assuming Tullius sees nothing of particular interest around the corner, Marcus will motion for him to return, and then for all of them to head back the way they came - with the gnoll's body. A dead gnoll in the corridor would probably give even the dullest of creatures cause for suspicion. Probably all the way back to the room. The lack of noise comming from that way suggests to Marcus that there were no more gnolls in there. Perhaps we can jimmy the lock as well. I wonder if there are any hand axes amoung their stuff. He does a quick check to see what this particular gnoll has on him.

But until Marcus is sure that there is nothing threating immediately around the corner, he keeps his guard up.
 

Tullius can see only darkness around the corner.

The gnoll carries a battle axe, large wooden shield, leather armor, and a belt pouch with some dried meat, 4 gp, and 6 sp. The coins are inscribed in Greek with names and dates unknown.
 
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~Dhormium winces as he pulls the head of his waraxe clear from the gnolls neck, the neck sprayed a little to much blood for the dwarfs liking. He drags the blade against the lifeless body in a futile atemt to clean it, he shrugs.~

"Gah, what a mess, and the smell won't let up for a week, you'll see. Lets try and see if we can catch up with the others, they might need our help and they could not have gone far. c'mon, lets go!

~and with those words spoken the dwarf turns and heads for the corner to take a peek~
 

Manzanita said:
Tullius can see only darkness around the corner.

The gnoll carries a battle axe, large wooden shield, leather armor, and a belt pouch with some dried meat, 4 gp, and 6 sp. The coins are inscribed in Greek with names and dates unknown.

Macus pockets the loose items to stop them rolling around on the floor (honest!) and places the battle axe on the gnolls body, its shield on top of that. Once Marcus is sure that Tullius is on his way back, Marcus, along with one of the others, sets too draging the body back. The third person he motions to watch their backs as the retreat down the corridor.

When the meet up with the approaching dwarf (and others) he suggests, quietly, that they retreat to the gnolls room, deal with the bodies and get Octar seen to as he is bleeding, again. He makes a mental note to show Ehldannis the coins. It looked geek to me - and what we're doing here has something to do with them, that much I do know.
 

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