Crothian-A question

Fenris

Adventurer
Crothian,
I saw your house rule in another thread about martial weapon proficiencies. I really liked it am going to use it in my game, so thamks first of all. My question to you was: I wanted to split up swords into two groups. Which two would be in keeping most with the spirit of the system you have?

Thrusting Blades: short sword, rapier, scimitar
Swords: long sword, falchion, greatsword, bastard sword (large)

or

One handed: short sword, rapier, scimitar, long sword
Two handed: falchion, greatsword, bastard sword (large)

I would appriciate your opinion on this.

Thanks.
 

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First of all thanks for liking the optional rule and I hope it works well for you all. :)

If I were to divide swords into two grops I'd divide them into thrustiing and chopping/slashing. I tried to lump weapons together that were similiar in use, and I think thrusting verse chopping/slashing fits that a little better, but either would work.
 

Fenris said:
Thrusting Blades: short sword, rapier, scimitar

One note: scimitars are not thrusting weapons, they're slashing weapons. Like cavalry sabers, they're designed to be able to be used from the back of a horse - the curvature of the blade helps prevent them from getting stuck in the target.

J
 


It might have been in the "What's your House Rules?" thread. There have also been some where people have asked for alternate weapon proficency feats that I've posted these in.
 

This is the House Rule I use:

The feat “Martial Weapons” is now divided into the following Categories: Axes, Hammers/Picks, Lances, Swords, Flails, Pole arms, and Bows.

Fighters know all of them, Barbarians, Paladins, and Rangers may choose 4 of them. Each category may be chosen with a feat.

Axes: Throwing axe, hand axe, battle axe, great axe, dwarven waraxe (wielded as a Large weapon), halberd.

Hammers/Picks: Light hammer, warhammer, light pick, heavy pick, greatclub, sap.

Lances: Light lance, heavy lance.

Swords: Short sword, long sword, rapier, scimitar, falchion, great sword, bastard sword (wielded as a Large weapon).

Flails: Light flail, heavy flail.

Polearms: Glaive, guisarme, ranseur, longspear, halberd, scythe.

Bows: Short and long regular and composite bows.
 
Last edited:

Re: Re: Crothian-A question

drnuncheon said:


One note: scimitars are not thrusting weapons, they're slashing weapons. Like cavalry sabers, they're designed to be able to be used from the back of a horse - the curvature of the blade helps prevent them from getting stuck in the target.

J

My apologies, I realized this and will use the nomenclature of light blades and heavy blades.

And thank you Crothian.
 


Here's the latest version of what I use, based heavily on Crothian's system. Feedback is appreciated.

Every weapon falls into one of 8 categories: Slashing (swords), Chopping (axes, polearms), Piercing (daggers and spears), Blunt (maces), Thrown, Projectile, Natural (unarmed, gauntlets, natural weapons), and Ray (ray spells and firearm-like weapons).
Each category is then divided into three groups: Light, Medium, and Heavy, based on the size of the weapon relative to the user. Note that Natural and Ray only have Light groups, so there are 20 groups total.

All people are proficient with all Light weapons (8 groups), regardless of category, except that Exotic weapons have special rules. Most of the existing simple weapons fell into the Light category anyway.

For heavier weapons, you choose specific categories as you go along.
All weapon-using classes (anyone that gets anything beyond simple weapons in the core rules) gets one free category of their choice at Character (not class) Level 1. It's like the max HP die and 4x skill points you get at level 1, it's a bonus for starting as that class.

Most weapon-using classes get one specific category at Class Level 1; Rogues get Piercing, Barbarians get Chopping, Paladins get Blunt, Monks get Thrown, Rangers get Projectile, Psychic Warriors get Slashing, and Fighters get (Any 1). So, if you have a Wizard and multiclass into a Rogue you now can use piercing weapons like the rapier, but it's not as good as if you had started as a Rogue.

Then, each class gets an additional category every few Class Levels. Fighters get them at levels 3, 5, 7, and 9; Rangers/Paladins/Barbarians/Psywarriors get them at 5, 10, 15; Rogues and Bards at 6, 12, 18.

One of the things I hated was how people would take 1 level of Ranger, let's say, and suddenly gain knowledge of all weapons.

Martial Weapon Proficiency feat gives you a category, no matter what size the weapon is, so you can only take the Feat 6 times at most.

Weapon Focus, Weapon Specialization, Improved Critical, etc. apply to all weapons within a given Group (Medium Slashing for example). So, training with a Longsword doesn't help you with a Greatsword, but it would help with a Scimitar.

Anyway, that's the basics, I really reworked the Exotic Weapons; each has a "normal" group, and an "exotic" group like Heavy Weapon (Bastard Sword, Dwarven Waraxe, etc.) that gives you extra benefits if you take the EWP in that group. A few have multiple exotic groups, like the Katana.
 

What category to scythes/picks fall into? With chopping, due to their similarity to axes, or slashing, because . . . . just because? Same with hammers? Or do those go with blunt?
 

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