Ferret
Explorer
This one was the second, it was made whilst watching Relic hunter, and eating a bad curry. Maybe my fave
He gently lifted the coin purse, gently, a slight jingly of gold hitting the cobbles alerted the Guards, and he put the bag back and stepped away, no good. He was off, feinting, swerving, into the crowds, they’d never find him, not in a…He rolled to the side, parried another blade and sped down a dead end alley.
“Scum,” Called the guard, about 6ft 8ish, easy Jerral thought; and prodded the man with a testing shot, using his rapier. The large man dodged it, and Jerral fell forwards.
“Gotcha” Shouted the Guard, although the only thing left was a small rat, “Where are you SCUM” Shouted Frean, Jerral tried to contain his laughter, and dodged out of the guard’s way, drew his rapier again and stuck it through his over-large neck.
Crowd shifter
Thieves that have learned that, with effort you can avoid the long arm of the law.
Requirements:
Run in with the law
At least +6 ranks in Pickpocket, bluff, hide and move silently
BAB + 3
Class Skills: The rogue's class skills (and the key ability for each skill) are, Balance (Dex), Bluff (Cha), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex).
6 + int
HD d6
Weapons and Armour: No adjustment, Only light armour, and weapons of own size or smaller May be worn
Saves and BAB as thief
Lvls
1 I’m not here
2 Hit on the run
3 That’s not right!
4 Whoops
5 One in a million
6 I’m gone
7 I’m not here
8 I cannot fail
9 One with the shadows
10 One in a million
I’m not here (Ex)
The crowd shifter can add their bluff skill to Pick pocket, if they fail. They cannot Pickpocket that person for another 3 rounds
Hit on the run (Ex)
The crowd shifter may now pick pocket whilst running, at -5
That’s not right (Ex)
Now you can add half your Wisdom to bluff along with Charisma, and make outrageous bluffs
Whoops (Ex)
The crowd shifter can re-roll a failed pickpocket check so that the victim doesn’t notice, this doesn't work with Hit on the run, and neither does it stack. You use your bluff roll for this, and then attempt another Pickpocket
One in a million (Ex)
Now you can add +20 to hide checks in crowds or large groups of people
I’m gone (Ex)
You can run as normal in crowded areas
I’m not here (Ex)
The crowd shifter can re-roll a Failed Hide check so that no one notices. And attempt a bluff at -2 for Move silently, by mimicking the sound so it sounds normal.
I cannot fail (Ex)
If you roll a 1 on your attack roll or Pick pocket you can tumble 5 foot away on a successful reflex check DC 15 + the amount you failed by.
One with the shadows (Ex)
Now you can run, Hide in shadows and move silently, at half the normal penalty
One in a million (Ex)
You can add your disguise to One in a million