Crown of the Kobold King

Azog pilfers the backpack. "This man has been dead for weeks. Big predator by the looks of it. Has 42 gold coins in the pack, and this vial. Possibly a potion. Theres also 50 feet of rope, and what looks like some lock picks. As for this place, i agree with Aidan. It seems as dead as this corpse. However, whoever this guy was, he seems like a treasure hunter of sorts. Might be wise to look around a bit." On a sudden impulse, Azog finds a stone and drops it in the well, listenning intently.
 

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Does anyone know who this man is? I assume he came from the town. If we know of this man, we should inform whoever cares for him of his death. It would be the very least we can do. Aidan sees Azog toss the object down the well and catches onto what he's thinking. He strains to hear the stone splash.
 


Creamsteak said:
(OOC: Could Luger somehow make a backpack into some sort of method to carry the little girl around? I find it kinda funny and silly, a warforged walking around with a little kid looking out over his shoulders, and I'd be amused.)
That's fine. I like the idea so that works for me :) I'm imagining that you loosened up the straps as far as you could and her legs go through the bottom loops. So she's riding piggyback, but sandwiched between you and the pack, with straps under her legs.
 


The north door out of the courtyard opens into a long hallway. A shattered statue once occupied the end of the hallway on the right, but now only it's feet remain on the pedestal. Among the rubble surrounding the base you can make out a few pieces that are still intact. A muscled forearm clutches a hammer, part of a bald goblinoid head stares up blankly, stone slabs carved into fabric robes are here and there...

Just across the hall at an angle, a door stands halfway open and isolated beams of morning sunlight filter over a mountain of rubble. To the left the hall extends further into the monastery and complete darkness.
 

"I grow weary of this. Now that we know there are no monsters hiding in the grass, lets find those kobolds." He presents Fang with the scale again. "Fang, track."
 

Fang dutifully begins pacing and looking for the scent, but after criss-crossing the trails in the courtyard whines in frustration. Every trail carries the scent and he can't distinguish the freshest one.

Survival: DC 15 (requires the Track feat)
Fang: 12 (7+5)
 

"It's ok Fang, heel." Azog fondles Fang's ears for a bit. "Well, they are here. It would seem their scent is so overwhelming, Fang can't pick out a specific one." He takes a step towards the west door, then stops abruptly and slaps himself. "Damn it all! I nearly forgot i had these." Azog pulls the child's clothing, given by her mother at the Duck, from his pack and gets Fang to smell them. "Hopefully, now we're in business. Fang, track."
 

This time Fang sniffs for some time before settling on the wider trail leading to the open double doors. Beyond the double doors is a small dark hall. Littered with mounds of debris and years worth of dead leaves, it is clear that a narrow path winds inside taking a turn north where another hallway intersects ahead. Just inside the entrance there is a door north and south before the hallway ends in a T. Double doors, partly opened, continue on straight ahead.


Survival: DC 15 (requires the Track feat)
Fang: 23 (17+5)
Not as much time as I would have like here. You get the general idea. More later, but maybe tomorrow.
 

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