Azog moves to open the door, but finds that it's stuck fast. The priest backs up and throws his shoulder into it. The door creaks, but doesn't budge so the muscled half-orc steps back and slams a boot into the ancient darkwood. With a loud crack, the door finally gives way and opens, shattering an ancient wooden chair propped against it on the other side. The room beyond is dark and smells deeply of dust and decay.
Though far too dark to see properly, Azog's eyes are well suited such conditions. While Turndar lights his lantern again the priest examines the room in shades of gray. A set of mummified remains rest in the center of the chamber. Wearing frock with a heavy smith's apron, the corpse has the shattered shards of a glass vial in one papery husk of hand and a scrap of ancient parchment in the other. Even without light, Azog catches the dull luster of metal tucked into this archaic monk's belt.