I've posted this once before in a
similar thread, but here's the story once again. This was from my first AD&D campaign c. 1983.
"In a 1E campaign (over 20 years ago.. yikes), the party was leaving the town of Sanctuary (yes, Thieves' World ripoff.. errrr.. homage

) for some wilderness adventuring for a change of pace. They trespassed in an elven enclave and were taken prisoner. My plan was that the elves would release them upon successful negotiation, but the party preferred the 'direct approach'. The party members not captured staged a raid on the camp. A few strategically placed web spells and fire bombed huts later, things were going remarkably well.. except for the new recruit, a first level fighter named Marie. Marie succeeded on her Str check to bust out of her cage, but failed the Dex check required to climb out without tumbling 20' feet to the ground. The fall left her with a single hit point.
At this point, Marie felt that discretion was the better part of valour, and decided to hightail it. As she made for the denser forest outside of the camp, she came across the body of an elf slain by one of her companions. Being weaponless, she picked up the bow he had been carrying. She was non-proficient with the bow, being a trident specialist, but a non-proficient weapon was better than no weapon. At this point, an unlucky die roll had two elves round a tree 20' feet away from her.
In 1E, bows did 1d6 damage and allowed you to fire twice per round, even at first level. Each of the elves had (a predetermined) 6 hit points. If either elf got in the first attack, Marie was toast; there was no way an elf with 2 arrows at 20 feet was going to miss. The only way Marie was going to come out of this alive was to win initiative (which was determined by each party rolling a d6, higher roll goes first.. the elves rolled a 4 and a 5), hit with both arrows (which required a roll of 19, since Marie was non-proficient), and to roll max damage on both arrows.
You can guess what happened next: Marie rolled a 6 for initiative, rolled a 19 and 20 to hit, then rolled two 6s for damage. Two dead elves later, Marie makes her escape and has the most memorable first combat any PC in any of my campaigns ever had."