Crows, James Introcasos MCDM Dungeon Crawler RPG

*Crows * is a dungeon-crawling, survival horror RPG. Player characters are adventurers in a desolate world who dive into horror-infested ruins to find gold, gems, and other valuable treasures to make your home village bigger and better.

*Crows * is unfair. It doesn’t care about your character’s level. Charge at a behemoth without a good plan to take it down, and you’re probably going to end up as a puddle of gore. This game’s math hasn’t been balanced to ensure that players will win most of the time. But this game’s unfairness goes both ways. Come with a clever plan to defeat that behemoth, like dropping the cave ceiling on their head while they slumber or sneaking by them while they're distracted, and you can win the day without a fight. A good plan or clever thinking won’t just save your life, it’ll get you paid—and that’s the whole point.
So it's an OSR? Hmm, maybe not - I don't think there were they/them-identifying behemoths in the old school.
 

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This sounds like Knave, which I read for the first time just a few days ago. Character progression is entirely gear based. It's simple and brilliant.

However, I still like some non-gear character progression, so I'm in the process of cobbling together a mashup of Knave and Shadowdark.

Or maybe I'll just wait two years for Crows...?
 


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