Eva of Sirrion
First Post
Isida Kep'Tukari said:I would like to put forward a friendly arguement Eva. You wish the AU spellcasters to have all their healing spells to be exotic. However, most of the AU healing spells are, pound for pound, less powerful than the regular D&D spells. Lesser battle healing is a 2nd level spell that does 1d6 + 1 point per level (up to +10) of healing. Greater battle healing is a 5th level spell that does 1d6 per caster level, up to 15d6. Those are far less powerful than any of the cure wounds. The transfer wounds spells are even less powerful, having a lower level cap and leaving either the caster (if self-cast) or the recipient with some subdual damage. No one in this campaign will be able to do more than lesser transfer wounds or lesser battle healing.
Death and dying are much more likely in AU/AE, and recovering from fights is tougher. Returning from the dead is extremely difficult in AU/AE magic.
I would like to request that AU/AE casters be allowed to keep what healing spells they may have at the levels and complexity given. Even a magister would not be too much different than, say, a sorcerer attempting a UMD on a clerical wand. It's a small perk, arcane casters being able to heal, but I would argue that it would not be game breaking to allow AU/AE casters to do it within their own spellcasting system.
I know I am overstating my case, but I wanted to make my arguement clear. I have no problem with going with the AU/AE healing spells as exotic if necessary, I just wanted to let my feelings and arguements on the subject be known.![]()
I suppose it shouldn't be a problem. I use the rule when I'm doing AE/D&D games set in Dragonlance, where the distinction of who has healing magic and who doesn't is very important in therms of the setting's metaplot. But for FR, the distinction isn't as important. I'll allow magisters and runethanes to use healing spells, even though they are "arcane" casters. The distinction of divine vs. arcane caster is still relevant for PrC qualifications and the special abilities of certain classes.
Thanee: For your character, max HP for your first HD, and roll the rest. For your animal companion, start with the HP amount listed in the MM, and roll the bonus hit dice. I have most WotC (up to the spell compendium) and a lot of 3rd party sources, plus the AE Transcendence and Spell Treasury. If you're considering a non-core source for something, double-check to make sure I know where to find it!

Raylis and bluegodjanus: best hurry. I'll only be taking 6 and I have 8 prospective players, 5 of whom already have work on the board.
From here on any new posters will most likely be considered alternates.