Crusader States - Game sources?

Malic

First Post
I'm looking to set up something in a 'crusader states' kind of setting, and I'm hoping the great folks at ENworld can suggest some game sources to look at for rules changes, classes, spells, monsters, or background material ... all the usual stuff :)

I say 'states' rather than Crusades because I'd like it to be possible to have players from both the 'Christian' and 'Muslim' sides. So I'm looking at having the new Christian states having been stable for a little while and no current war on, although the threat of war breaking out from local causes or a new Crusade call in Europe would be there (and there may be some unknown power in the area trying to cause one). I think I might set up the players in a law enforcement/security role in a border/outpost area, far from the main power centres of each side, so they can develop some mutual respect and pragmatic cooperation.

From this I would be looking for something with a more medieval feel than traditional D&D, very powerful monotheistic churches, a distinctive environment, some knightly heroism, political forces affecting the area and the party, maybe discovery of unexpected horrors from the past, and possibly later a war setting.

So, what game sources should I look at?

At the moment I'm looking at bits of GR's Medieval Players Manual (though I'm envisaging a more action based game) and Testament. Maybe something like Al-Quadim for the desert environment and challenges/supernatural threats? Sandstorm? Which is the big (many d20 supplements) setting with the One True Church - is it Scarred Lands? Should I check that out? Also, what would be a good source for knightly orders?

Any suggestions on sources or rules would be greatly appreciated!

Also, I'm thinking of removing arcane magic completely. Do you think this would cause any problems?

I like the idea of widespread weak folk charms and stuff among the populace, priests with some low level magic in the community, paladins, all the way up to powerful warpriests and other rare miracle workers on both sides.

And no, I haven't seen Kingdom of Heaven yet :)

Thanks all!
 

log in or register to remove this ad

There's some stuff online in the old Catholic Encyclopedia. For game resources Try the 2e book on the Crusades. It should be available as a $5 .pdf.

GURPS Middle Ages might have some stuff too.

Mike
 

Yeah, the Historical Reference Book "The Crusades", for AD&D 2e is very nice, and it suggests using Al-Qadin for that extra Middle Eastern feel.
 

One of the better books out there is Blood & Sand, an Ars Magica supplement written my Niall Christie, a scholar of medieval Islam. It came out for the 4th edition of the game, but is still available. Has lots of good information about the formation of the Crusaders States, the spread of Islam, the Crusades themselves and the like. Very highly recommended. :)
 

Malic said:
I'm looking to set up something in a 'crusader states' kind of setting, and I'm hoping the great folks at ENworld can suggest some game sources to look at for rules changes, classes, spells, monsters, or background material ... all the usual stuff :)

I say 'states' rather than Crusades because I'd like it to be possible to have players from both the 'Christian' and 'Muslim' sides. So I'm looking at having the new Christian states having been stable for a little while and no current war on, although the threat of war breaking out from local causes or a new Crusade call in Europe would be there (and there may be some unknown power in the area trying to cause one). I think I might set up the players in a law enforcement/security role in a border/outpost area, far from the main power centres of each side, so they can develop some mutual respect and pragmatic cooperation.

From this I would be looking for something with a more medieval feel than traditional D&D, very powerful monotheistic churches, a distinctive environment, some knightly heroism, political forces affecting the area and the party, maybe discovery of unexpected horrors from the past, and possibly later a war setting.

So, what game sources should I look at?

At the moment I'm looking at bits of GR's Medieval Players Manual (though I'm envisaging a more action based game) and Testament. Maybe something like Al-Quadim for the desert environment and challenges/supernatural threats? Sandstorm? Which is the big (many d20 supplements) setting with the One True Church - is it Scarred Lands? Should I check that out? Also, what would be a good source for knightly orders?

Any suggestions on sources or rules would be greatly appreciated!

Also, I'm thinking of removing arcane magic completely. Do you think this would cause any problems?

I like the idea of widespread weak folk charms and stuff among the populace, priests with some low level magic in the community, paladins, all the way up to powerful warpriests and other rare miracle workers on both sides.

And no, I haven't seen Kingdom of Heaven yet :)

Thanks all!

I don't have these but relevant for the topics and d20

Relics and Rituals Excalibur (Sword Sorcery Studios)
Legends of Excalibur (RPGObjects)
A Question of Honor: A Guidebook to Knights (Alea)
A Question of Loyalty: A Guidebook to Military Orders (Alea)
Medieval Player’s Manual (Green Ronin)
Endless Sands (Avalanche)
I, Mordred (avalanche)
Noble Knights (avalanche)
Noble Steeds (avalanche)
Crusades of Valour (Mongoose)
 

Remove ads

Top