Crushed Earth© classless system

My reasoning for the Skills being transferable is that I want players to be able to simulate the normal character classes since they wont be allowed in my setting (of course any DM could change that...) since it is a...well, not realistic, but reality/mythology based.

Armor Proficiency is still in as listed in the Players Guide, however, as I stated, there is no BaB and no Weapon Proficiency feat...instead they have been merged into weapon SKILLS. Therefore, if you have a specified weapon skill, you may use it AND get your skill level in attack bonus. So if a character has the "One-Handed Sword" skill, they may use one handed swords at a BaB of whatever their skill level is in that weapon. Yes, this would allow for a first level character to have 4 points, BUT it would only be in a single weapon type. So they would be at a great dissadvantage to someone who had skills in several weapons as you never know when you wont have your trained weapon available.

Some of the weapon skills are; 1-Handed Sword, Great Sword, Polearm, Bow, X-Box, Staff, Mace, Morning Star, Hand Axe, Great Axe...and in certain situations Pistol, Rifle, and Automatic Weapon.
 

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I think that increaseing/decreasing HD is not the best way to go: In fact, IMHO, eliminate HD altogether. At Lv1, characters gain 8+con mod HP. At other levels, they gain 4+con mod HP. They can spend up to 2 special points to increase this 1 for 1, or gain up to 2 special ponts to decrease this 1 for 1.

Same with skills: it's inconsistant. Let characters gain 8 Special Points per level, and they can convert 1 Special Pont into 2 skill points whenever.
 

So it looks like the consensus is to just have ONE pool and have each "upgrade" cost a certain number of points. That makes sense. I'll do a bit of reworking and re-post. Thanks for all the input!
 


So are you saying Defense in place of AC or no one gets the auto 10 points of AC?
I actually am going to have a Parry skill that adds to your AC. Mayble block for unarmed combat?
 

originally posted by MrazTorn
So are you saying Defense in place of AC or no one gets the auto 10 points of AC?

Yes. Either that or make the base AC 14. making BAB a skill just made combat 15% more deadly. It only makes sense (IMHO) to do the same with AC.

That, or, include a Base Defense Bonus for the class:

LV BDB
01 +2
02 +2
03 +3
04 +3
05 +3
06 +3
07 +4
08 +4
09 +4
10 +5
11 +5
12 +5
13 +5
14 +6
15 +6
16 +6
17 +7
18 +7
19 +7
20 +7

And maybe limit the BDB by armor worn.
 

Well, I'd say by having Parry and Block (Parry for Melee, Block for Hand-to-hand) that would make up for the 3 point difference (though, as I said, each weapon is a skill...but I do see your point). Of course, then you could have rediculous AC...although if someone with a parry equal to your opponents attack, it would be back to their base AC+armour...making it a fairly even game. Maybe parry should be spread out by the player...a parry pool that is split between all the attacks made on them in a round (they'd have to guess how many times they'd be attacked). On top of that, maybe have every point of Strength mod take away a point of Parry AC?
 

Would you mind posting a description of Parry and Block? My suggestion is make them both ACP skills, and make armor DR. BTW, your using HP, not VP/WP or GnG, right? Do parry and block both add directly to AC?

Oh yeah, and addressing the issue of Weapon Focus: You can gain +1 to one weapon with that, or +2 to a whole category of weapons with Skill Focus. Do you want these both to exist? to stack? to be interchangeable in terms of prereqs? just food (mmmmmm . . . fooood) for thought.

so would it work like this:

Jo the Mercenary has a f**** huge masterwork bastard sword, and a total Two Handed Swords modifier of +14.

Jim the Shao-Lin Enlightened Dude has a Block skill total modifier of +14.

So, Jo rolls 1d20 +14, Jim rolls 1d12+14. If Jo rolls equal to or higher than Jim, he hits.

Now, did I get this right?

What if Jim had weapon focus (fist)?

What if Jo had weapon focus (Katana)?

Does your Dex modifier (I assume it is dex) apply to both your AC and your block/parry skill, only one, or do block/parry directly add to AC? Are they used instead of AC?

If you hold a dagger in one hand, and are unarmed in the other, can you use both Block and Parry in a turn (if you can, make sure you make a rule that says you can't!)?

How does magical enhancement effect the skills? How does magical enhancement work in the classless system anyway?

How does Masterwork quality affect the skills?

Is parry for all weapons, or for only one set of weapons (2-handed swords, for instance)? If it's for groups, what's with block? Isn't Unarmed just another weapon category?

And if it is, how does unarmed strikes provoking AoOs work? If you have at least 1 rank in Unarmed Strike, you are considered to have Improved Unarmed Strike?

What about Synergy bonuses between skills like Attack (Spears) and Parry (Spears)?

Is parry for defending with or against the chosen weapon? How does weapon size affect a parry?

Whoa . . . that's a few more questoins than I'd originally planned . . . but they would come up. Most of them will probably be answered if/when you post the skill descriptions.

Oh yeah, and then there's the issue of secondary attacks. How do they work with the skill system?

okay, I'll shut up now.
-Jeph
 

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