Crushed: The Doomed Kitty Adventures review
Crushed: The Doomed Kitty Adventures is a 32-page product avaible in PDF format (3.9 meg) from
RPGnow for $3.99, or in print format from
The Brothers Grinn (the creators of the
Crushed IP) for $9. The product is by Rising Force Productions and distributed by Team Frog Studios (which also, confusingly, seems to be Nightshift Games, to some degree). Having been printed in 2001, this is a 3E product, not 3.5E.
Crushed: The Doomed Kitty Adventures is a d20 adaption of the webcomic
Crushed. It contains NPC stats for the four main adventurers, as well as new feats, spells, a short dungeon, and some other information about the world.
Artwork is black and white, and spread throughout the product. In fact, as Crushed began as a comic, it shouldn't be a surprise that there are two short comics in the product, comprising a total of 6 pages. The first one is a very short introduction to Crushed herself, and the second one is a brief adventure with her party.
It's worth noting that this product features some adult material. For example, when Crushed is reborn at the Temple of Infinite Lives (see below) the artists have no problem depicting her full frontal nudity.
After the introductory comic, we're introduced to Crushed's world, Char-Mon, and focus on what makes heroes there different from everywhere else: True heroes have a mystical link to the Temple of Infinite Lives. Everytime a hero dies, they are reborn (minus all equipment) at the Temple. The initial description is very interesting, as it answers various questions, such as what if a hero no longer wishes to be resurrected, and how this link comes about (some people are just born with it).
However, the (almost casual) dismissal of seriousness in regards to mechanics, which is what sinks this product, quickly rears its head here. When dealing with whether or not resurrected heroes keep their existing xp (they don't lose a level), it quickly presents a wacky mechanics system before actually telling us to scrap the system, and use DM fiat.
It gets worse from there.
After the second comic, we go into the stats for the four main characters from the webcomic: Crushed, Red Stephie, Purity, and Knaw. While the descriptions are amusing, the stats listed here would make John Cooper (an EN World reviewer infamous for carefully dissecting stats in products) faint dead away. Skill points aren't distributed correctly; characters don't have the right number of feats (and some listed feats are ones I've never seen before, such as Quickness); they have abilities that seem to be tied to their race (since the characters are all anthropomorphic animals), but this is never explained, so we don't know.
Following this is a two-page map of Char-Mon (which seems to be the name of Crushed's town. We just extrapolate it out to call the world that). It's quite handdrawn, but a note in the upper left-hand corner makes it clear it's supposed to be that way. That still doesn't help with how silly it looks.
The next page is a two-level map of a keep. What's quite likely to confuse people is that, since it has no label, it's hard to realize that this is the map for the adventure...which comes eight pages later.
Next come the seven new spells. The mechanics here aren't nearly as bad as the previous section. No, the relatively useless nature of them makes up for that.
Barrel full of monkeys creates...well...a barrel full of monkeys. Something you have to have for your adventuring career. Likewise, what Druid wouldn't want to cast
rain of fish? My personal favorite, however, is
theme music. Sadly, any real use someone might get from these humorous spells is lost in that, while the spell mechanics are fine, the spell descriptions don't provide the necessary detail. For example,
rain of fish says you can drop a larger fish (such as a whale) on enemies at higher levels. Okay...what levels? And what fish?
Five new magic items are listed, in the same vein as the spells. Nothing like
the shrieking monkey of awareness to alert you to danger.
The section on new races is just over half a page. Instead of statting out the anthropomorphic animal races present in Char-Mon, it just has a very short paragraph about how they should basically be treated like "normal" races, but with an exception based on their type of animal. After that entirely useless information, they then give us several paragraphs (and some basic racial stats) for frog ninjas...frog ninjas as a race. Ye gods.
The three new monsters follow the same vein as the spells and magic items. The stats seem, while certainly not solid, at least not obviously wrong, but the accompanying text doesn't even try to be useful.
The six-page adventure is fairly amusing...which is all I can say about it that's nice. Again, it plays fast and loose with rules. For example, one room says to "roll 3d6, then roll that many d20s, and add that total to 1d100 of very hungry Dire hamsters. Use the stats for Dire Rats, but just make them sound so much cuter." It's like that for pages.
The last page of the book closes with the d20 License text is very small printing. Below that is a rather nice close-up of Crushed's bottom. What is that? Why, the end of Crushed, of course!
If you're a fan of the webcomic, you might want this book just for laughs. If so, that's the right reason to buy it. There are no other reasons. While it's fine that
Crushed doesn't take itself seriously, there honestly doesn't seem to be enough here to truly game in the world of the webcomics, and likewise, the stats presented are too few and too poor to even make the attempt. While it is a funny and sexy comic,
Crushed as a d20 product is dead on arrival...for its sake, I hope its linked to the Temple of Infinite Lives.