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Crypt of Crimson Stars OOC [Full]

Krauss von Espy

First Post
Isida Kep'Tukari said:
Krauss, one thing I was contemplating was having Kershalt be a kind of urban druid. I wanted him to be comfortable in and underneath the cities. I kind of saw him as being able to track his chosen prey through a city as well as a forest... I kind of wanted to swap out some class features for others to closer match the flavor... but I wasn't quite sure what I wanted to do yet, or even if you'd allow that. So... that's me babbling. :)

P.S. I was thinking of dropping woodland stride, trackless step, and resist nature's lure for Track/Urban Tracking. Also perhaps drop the ability to spontaneously cast summon nature's ally for a very slightly expanded weapon/armor list and/or the addition of a few skills to the skill list? Probably drop a couple other things too. Umm.. yeah. Just some thoughts.

Isida, you have some interesting ideas here, but I'm not sure you'll get the chance to fully explore them in this mini-campaign. Although the game begins in Sharn, the city is really just a base of operations. The gist of the 'Shards of Eberron' series is that your employer sends you globe-hopping in search of Dragonshards. So, the first installment will send you to the Talenta Plains, the second to Xen'Drik....not sure about the third yet, but you get the idea.
 

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Krauss von Espy

First Post
I just wanted to point out to any fence-sitters on the boards that I haven't received a character idea yet for an arcane spell-caster. Anyone out there want to give it a go?

-Heinz
 

D20Dazza

Explorer
Hi there,

I've been dying to roll up this guy but have had one game die before starting and a second that I applied for a day too late so here goes, third time lucky. For information, I don't have a subscription and haven't purchased a Dragon/Dungeon for over 12 months.

Grilok Hookfang (half-orc druid/fighter) strode purposely through the sloppy, smelly streets of the Mud Caves. His long legs and steady stride bearing him resolutely towards his goal, the dirty hole in the wall that he and Sithek called home. A palpable sense of anger hung heavy in the air around him causing the human scum of the dirty seaside district to scamper quickly out of his way.

His heavy boots sloshed through what passed for muddy streets in the dung heap that sprawled haphazardly at the foot of the City of Towers. The heavy tread of the sturdy leather boots, like the hem of his mottled fur and scale cloak, were caked with the smelly, black, oily mud of the lower ward. The mud seemed to collect all the vileness of the upper city and deposit it in stinking puddles in the slums far below, before sucking at the spirit (and the feet Grilok thought miserably) of the souls that had the misfortune to live in the stinking rat infested midden heap.

The harsh, dirty environment that he had chosen as his ‘lair’ since being exiled by the Ghaash’kala reminded him of his homeland somewhat but it didn’t improve his mood at all. At least the heavy skull of the horrid boar that was nestled snugly upon his head kept most of the rain from his remaining good eye, and had the added bonus of keeping his face paint from running.

A street urchin, bolder or hungrier than the others, darted forward and slid to a halt in front of the towering brute causing him to stutter to a halt mid-stride. The child’s eyes looked up pleadingly, his lips quavered and he stammered as he blinked fat oily raindrops from his eyes.

“P-p-p-lease s-s-s-s-sir, spare a c-c-c-coin for some food?”

“Be gone man-cub”, grumbled Grilok in his deep throated brogue. “It grows dark and these streets too often claim the life of the young and weak…”

Suddenly the child grabbed at the bone and volcanic glass talisman that hung heavily from a colourfully beaded leather throng braided and looped around Grilok’s neck. With reflexes honed through long hours working the Labyrinth of the Demon Wastes, Grilok’s hairy, black nailed hand flew to the ivory hilt of the heavily battle nicked scimitar that hung familiarly at his side. The curved blade slashed through the air like a serpent of steel striking the child’s head a meaty blow. The child slumped heavily and immediately to the ground.

“…and foolish!” Grilok finished.

Grilok’s single eye stared unblinking at the small bundle that lay at his feet. He checked his scimitar for blood, and seeing none, quickly sheathed it in its snakeskin home. Mud splattered over the dirty, threadbare cloak that covered the small boy as Grilok’s heavily booted feet stepped over the young would be thief. He stopped, an exhausted sigh escaping his lips and turned his head back to regard the unmoving heap.

“Hunger drives the weak to acts of desperation when a toothless cub would risk the wroth of the caged boar.” He grumbled. ” Hunger is not a weakness, and the cub did show courage, if foolishly, indeed he may yet have some role to play in the events that unfold. And possibly may even be of some use to me.”

Grilok quickly scanned the lawless slums that surrounded him. Sensing no other immediate threats he smoothly knelt down beside the body. His hands closed around the heavy amulet that had so recently been the target of theft. He pulled the leather throng over his head, muttering angrily to himself as it momentarily snagged on one of the broken teeth of his snarling boar headpiece, and waved it in intricate patterns over the child’s inert form. His breathing quickened and he softly chanted guttural, ancient words of power. A soft blue light lit the child’s face bringing into stark relief the tightly stretched skin that covered the lump that had risen where the flat of Grilok’s blade had connected.

The child’s eyes slowly opened and for the first time he stared fully into Grilok’s face. Seeing the single blood-shot, cat-slit eye and the ragged empty socket that once housed its twin up close had an immediate affect on the whelp. He let out a startled scream and tried to scrabble crab-like backwards through the black muddy slime, only succeeding in splashing smelly muck all over the front of Grilok’s leather breast plate, bringing an even deeper scowl to Grilok’s ink-stained face.

“Be quiet and still man cub or I’ll deliver another blow to that bone head of yours and maybe silence you for good!”

Grilok quickly stood up and brushed the sticky mess from his chest.

“On this day you have been very lucky young buck.” Grilok growled, his deep bass voice having an immediate calming affect on the child. Flicking the putrid black mess from his fingers he reached down to help the child up from the muddy street. His mouth broke into what he hoped was a reassuring smile but, in truth, the heavily carved teeth, hooked tusks and black gums had the opposite affect and only increased the waif’s anxiety.

Rolling his eye and clamping his mouth shut Grilok dug into the small cloth sack that dangled loosely from the braided hemp rope that he used as a belt. His thick stubby fingers closed around a cold, greasy garlic and mutton sausage that he had saved from his lunch. He pulled it from the sack and offered it to the thin wastrel that stood forlornly before him. The food reminded him that Sithek would be worried, hungry and impatient (and not necessarily in that order) and that a worried, hungry and impatient Sithek wasn’t likely to be a good thing for he or his neighbours.

“Come boy take the food and get to your shelter, I have not the time to waste standing here trying to convince you I mean no harm.”

The boy snatched the sausage and ran, his little legs pumping in the thick slurping mud. Grilok watched the boy bolt around the corner and then he turned his steps back towards his home.

/-OO-\

It had been another frustrating day of dead ends and red herrings and Grilok was no closer to clearing his name. It angered and frustrated him to be stuck in Sharn but this is where his exile had led him. The people of these soft southern cities believed that the war had ended but the Ghaash’kala knew that it went on, and would likely never end. Everyday the Ghaash’kala fought against the tide of darkness that threatened the whole of Khorvaire. Everyday the Clan that protected the borders of the Demon Wastes held at bay horrors that these soft southerners could only dream of. And everyday that Grilok was exiled was another day where he let his brothers die defending the weak and believing that he was a murderous coward.

Two hard years it had been since his humiliation, a humiliation that had cost him his life and left him feeling hollow and dirty. It had almost broken him. He had been spiralling out of control, giving into his anger and drinking heavily. Beaten, broken and bruised he had limped from the Labyrinth and straight into a self-induced hell. If not for the selfless sacrifice of Sithek then he would still be wallowing in self-pity. In fact, truth-be-told, he probably would have given his beliefs away and become one of life’s wasted chances.

But Sithek had saved him. She had bought him back from the brink of insanity, and had woken him to his purpose, had given his anger a focus. He now had drive, although the endless frustrations in his investigation were starting to wear awfully thin. It might be that he needed to look at enlisting aid, a concept that was fairly alien to him since his separation from the Clan. He didn’t think of Sithek as aid. Sithek was family, an extension of himself.

Admittedly, he didn’t know much about who may have framed him for the murder of the visiting Silver Flame priests. They had said that they were hunting a thief who had stolen an artefact of great importance to their church. He had been asked to escort them to Ghaash Dar so that they could plead their case before the Ghaash’kala elders.

On the second evening of their journey though tragedy struck. The guards that accompanied the expedition had been out scouting the area immediately around the site the group had chosen to rest in. Grilok began setting up the camp while the priests dismounted, dusted off their prayer mats and knelt to begin their evening prayers. That was when all hell broke loose, or so Grilok had been told. He could recall nothing of how the priests had died or why he had been spared. Grilok had been discovered standing covered in blood in the middle of the circle of dead priests. All he could recall was the smell of cinnamon and the name ‘Belkorr’ screamed into the night.

The Silver Flame hierarchy demanded restitution and the Ghaash’kala delivered it in the form of a branding, the loss of an eye and exile. Grilok was branded on each palm with the broken circle that identified him as a coward. His left eye was ruined with a sharpened stick, eventually, after infection had set in, Grilok removed the pulped mess that remained. And, what hurt worst of all, he was exiled from his home and divorced from his purpose.

\mo0om/

On a side note the original concept was for a fourth level guy. Being 7th I'm going to take 3 levels in fighter which I hope will help tip the balance in favour of two druids (you were in first Isida :D ) being in the party. And here's how I'm going to explain it.

\mo0om/

Since being in Sharn Grilok has been able to follow several leads regarding the mysterious Belkor, they'd all ended in dead ends. He just wasn't cut out for investigative work. His means were those of the wild, he was more straightforward, more direct. And this Belkor was elusive, and powerful, everywhere Grilok turned there was another red herring. Sure as it would rain tomorrow, Belkor knew Grilok was in Sharn. He knew and he revelled in that knowledge. He toyed with Grilok and there was nothing the half orc could do about it.

It'd been three years now since Grilok's shame, three long hard, lonely years. If not for Sithek he would have gone insane, and he wasn't sure if he might not have 'lost-it-a-little'. It became obvious to Grilok early in his time in Sharn that he didn't fit. Well it wasn't so much he didn't, but his beliefs didn't. He didn't feel right in the city, he didn't feel as attuned to his power, he didn't fell like he could 'grow' in his beliefs. It was hard being in Sharn and he had to adapt or die.

Grilok managed to find a job as a labourer for the Cannith family in Ashblack . He carried raw ore for the family, ore to fragile to be trusted to the constructs that normally carried out the heavy-duty work. During the day he would work the Cannith foundries, growing in strength, using his determination to regain his stolen heritage, to drive him on, to help him through the hard days.

He also had his newfound faith. Grilok had discovered The Traveler. With the Traveler he felt some kinship, he felt a little closer to his roots. There was something about the chaotic nature of the God that appealed to Grilok's wild side. He soon found that he had more than Sithek to comfort him when he was lonely, he had his faith.

It was almost two years before Grilok had saved enough money to move out of the Mud Caves. Two years of lugging ore and fighting with the riff raff that occupied the shantytowns that sprawled at the base of the City of Towers. But eventually he was able to save enough money to relocate from the Mud Caves to Deathsgate. A place of opportunity, a place where he would find it easier to get aid in his quest; and a place where he could use his new found strength and fighting ability to keep him and Sithek dry and fed.

\mo0om/

I’ll work his more recent background in if I get in and once I see what his companions are all about.

Cheers

Daz

Edit: Hi Krauss,

I was perusing your Maure Castle thread and saw that PbP experience was important in the request (and well it should be). I thought I should explain my pedigree (or lack of) in this instance in the hope of getting a better hearing. :D I have only decided to have a go at PbP over the last two weeks or so, I've been playing D&D for 20+ years though so I know my way around a game. I'm currently playing in or have been accepted into

Hanable's Hunters
Metroplois the World in Waiting - Rogues Gallery
Age of Worms Adventure Path

and (although I haven't got as far as stats with this one) a D20Modern teenage slasher/horror do about to start (B-Movie - can't wait sounds a gas)
 
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devrimk

First Post
Hopefully I am not late.
Here is my Wolverine like character.

Background
Leon is born of a human family child in Eldeen reeches. When grown up his family realised his differences. He is wild and furious. At early 14's some older boys trying to humiliate him but he is ripped them with his claws. Nobody dies but he was banished to his town.
He was live in the forrest a long time and at 18 he meet Beorin the Bear. He teaches him his ancestors power and how can he use them. He is now unleash his animal side.

Physical Description
Unlike typical Shifter Leon short and stocky. His black hair is short and thick. You can see his animalistic heritage from his cat like eyes.

Personality
He is only respect physical power. So he is not like womens or child looking races. He is accept all challenges and no fear of consequences. He is searching he is more human or more animal.

Class:
Rng1-Brb1-Fig2
Warshaper 2 (Complete book of warrior)
Weretouched Master 1
Shifter : Razorclaw trait
Weretouched Master: Tiger Lycontrophic heritage.
 


Bront

The man with the probe
Krauss, if you post creation rules soon, I can probably hack out either character tonight (The artifacer might take a bit longer, but that's due to item creation issues.) I'm hoping I'm in (Got plenty of time, and like both concepts). But even if I'm an alt, I'll still write either one up for you. (It's something to do)
 

Isida Kep'Tukari

Adventurer
Supporter
Hmm... Ya know, I was looking through the Eberron book, and I had an alternate idea.

And elf wizard with the Right of Counsel feat. When she was a youngling, she fell deathly ill of a strange illness her people called the Spirit Plague. It is believed that when a family or bloodline fails to honor their ancestors, the ancestors may call some of the living to join them. It happens very rarely, but her family knew what they must do. They left their child in the City of the Dead to appease whatever transgressions they may have made, as well as other sacrifices to honor their ancestors.

The girl child lay in a death-like trance for days as she experience visions. Her ancient ancestors appeared before her and spoke to her in her dreams. They told her she would pass beyond the veil and return with more power than before, and she must leave Aerenal to learn the true nature of life and death. Her ancestors explained her family was losing touch with the realities of life and death, and she was a chosen representative to bring them the truth.

I would see her as a wizard/ blood magus on a quest. :)
 

Krauss von Espy

First Post
cool hand luke said:
looks like a lot of natury types, any decisions yet?

I'll be closing submissions tonight, and making my choices (lots of good ones submitted, so it looks like I'll take five). Character creation rules will come shortly thereafter.

Isida Kep'Tukari said:
Hmm... Ya know, I was looking through the Eberron book, and I had an alternate idea.....I would see her as a wizard/ blood magus on a quest. :)

Another good concept, Isida. I'll consider this character for the arcane slot.
 

Bront

The man with the probe
Krause, I was pondering directions I could take Mel (She's somewhat flexable given her general desire to blend in). One of the thoughts was the Invisable Blade PrC from the Complete Warrior. However, there's a mistake in the book about the reqs, that require point blank shot and far shot in addition to weapon focus. Apparently it should be simply weapon finesse and weapon focus (I found it in the thread here). Would you be all right with me taking that PrC with those reqs instead?

Mel is fairly flexable, like I said. I could see her taking Sorcerer and maybe going arcane trickster. I could see her simply picking up a few levels in a few other classes (fighter/swashbuckler), but staying mainly in rogue (mostly ways to let her pose as someone else). I pondered the Chamelion PrC from Races of Destiny, but not sure I want to go that route. I could see her taking a few levels in shadowdancer, but again, not sure. Like I said, she's flexable, and I'm willing to take her in any direction that is needed that helps out the party if you want me to play her.
 

hbarsquared

Quantum Chronomancer
Hopin' I'm not too late, either . . .

Dre, changeling rogue/sorcerer
(seriously, though, I prepared this concept before ever reading Bront's Mel. No similarities were intended, and my apologies.)
Drevin, the overconfident half-elf and professional sailor with the Mark of Storm.
Andrea, the ambitious human and Tinker with the Mark of Making.
Dretilo, the talkative halfling and part-time innkeeper with the Mark of Hospitality
Dresdoan, the quick-thinking human and guide with the Mark of Passage.

Dre the changeling, since childhood, has always felt uncomfortable with familiar surroundings. Perhaps because as a child his family travelled the length and breadth of Khorvaire, never settiling in one spot for more than a year. Perhaps because every person he befriended, upon learning Dre's true nature, turned away in disgust, horror or righteousness. Perhaps because familiarity, in the final days of the Last War, led to your capture . . .

Dre learned to foster a disguise, compete with personality, nuances and a career, only to shed it like a layer of clothing whenever the wanderlust would strike, and he would start anew in another town, another country, another land. Yet familiarity, his bane and his nemesis, always drew him back. He would return, sometimes after months, sometimes after years, to don the life of the one he left behind and rekindle the old friendships. At least, until Dre once again felt the walls closing in.

In his travels, with months spent only in silent meditation, with no other company but his own, Dre grew adept in the ways of sorcery. Over time, he both refined his shapechanging abilities and learned the spells necessary to duplicate the dragonmarks of the "true" races. He tested his disguise by creating Drevin, the half-elven sailor that had mastered the mark, and suddenly found himself catapulted through the ranks and soon captained his own ship.

Later, Dre "manifested" the mark in one of his old favorites, Andrea of House Cannith, and found her rise in her guild to be one of his more satisfying accomplishments. Perhaps, one day, she would switch guilds and become a fabricator of some reknown . . .

Dre enjoyed the attention, enjoyed the spotlight. But the light would always grow to bright, his eyes so blinded he could no longer see his audience. And his wanderlust would grab him, wrenching him away to another place.

Character Concept:

Dre has friends everywhere, contacts everywhere. With his inherent abilities and his magic, Dre can mimic almost any dragonmark successfully. With his devotion and intelligence, he has learned a huge number of trades and skills, as well as the art of diplomacy. He has several legitimate letters of credit and identification papers to his name (or, rather, numerous names), hidden away in caches scattered across the continent.

His spells known include prestidigitation, mending, comprehend languages, expeditious retreat, and others that help him mimic dragonmarks and enhance his diplomatic abilities.

His skill points are scattered among many Professions (including tinker, sailor, scribe, guide, and others) as well as Knowledge (local), Bluff, and Diplomacy.

In addition, these are only a few personalities that Dre can "don". I would be interested in making up new ones, depending on where the party might visit, or even have you (the "DM"), introduce some new ones as a twist, if you were interested.

Thank you for considering this character. I would be honored to play in your game.
 

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