(CSDGH) Demon with a Glass Hand [OOC]

I have been playing with a couple of item ideas:

Inertial Armor Crystal

This small blue crystal seems to have an internal light until it is held tightly and activated. Then the inner light seems to expand to encompass the activator, protecting them in an invisible field of energy, providing a +12 Armor Bonus for 38 hours that counts against incorporeal attacks. It can be used once per day.

The cost is calculated thusly:

Extended Inertial Armor Caster Level: 19
Caster Level (19) x Power Level (1) x Use Activated cost (1,800) / one use per day divisor (5)
= 6,840

This seems to me to be very cheap.
 

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The guideline formula breaks down for effects that provide long-term bonuses like that. Besides, Inertial Armor is basically Mage Armor. How are you getting +12 AC out of it? :)
 

Because inertial armor can be augmented (thus the caster level of 19). In the construction of psionic items, it says to use the basic rules. Inertial Armor is a 1st level spell augmented with extra power points of a 19th level caster. Now it may be reasonable to say that using extra power points to augment the power effective makes it a higher level spell (+1 spell level per 2 points augmented) which of course is fine, but still relatively cheap. (68,400gp for +12 armor is still pretty cheap, compared to 64,000gp for +8 bracers) We also may be comparing apples to oranges there as well, as one is a buff (and thus can be dispelled) while the other is a continuous effect.

In anycase, I am not going there, I was just putting prices to things that I thought may be useful. I am still playing with equipment a little, but nothing too drastic.
 

Ahhh, yeah, raising it's "spell level" for augmenting seems fair, since that's how psionic powers scale...

Anyway, I posted an updated Shard in the RG thread. Finally spent all that money. :)

I'm pretty happy with the results. She's pretty powerful against single targets, with ranged touch attacks that use non-elemental energy types. Against groups she has to use nondamaging effects like Confuse or Glitterdust, or use the Runestaff...from which each spell can only be used once per day. She has some abilities that work on foes immune to SR (Celestial Lance and Orb of Force), just to make sure she is never rendered completely irrelevant...

With her variable, but usually high CL, and the ring that boosts her Dispel DC, her buffs are unusually hard to get rid of, making her very useful for giving magical boosts to party members. I figure a pretty significant number of her spell slots will be spent on fortifying party members. Attacking would be second, and a handful left over for expending on various items and feats that use her spell slots to grant various effects.
 

I'm not really liking the inertial armor item so-much. Also, caster level 19 for a custom item like that seems slightly daunting to me. Are you sure there isn't a simpler way to get your AC up (or a more thematic way)?
 


Since Shayuri was kind enough to let us all know what role(s) shard will be playing in the party (and cause I'm a bit bored tonight), I may as well outline the role I see Jerrek filling (if it isn't already obvious).

Jerrek will mostly be a support (crowd control) tank, focusing on AoOs and keeping foes from taking advantageous positions via Stand Still. With Occult Slayer and the Mage Slayer feats, he will also obviously fair well when facing enemy casters.
 

Creamsteak said:
I'm not really liking the inertial armor item so-much. Also, caster level 19 for a custom item like that seems slightly daunting to me. Are you sure there isn't a simpler way to get your AC up (or a more thematic way)?

Well, usually the rules state you only use the spell level/caster level method if another method doesn't already exist to price that item type. In this case, it sounds like the pricing of Bracers take precedence.
 

Psion said:
Well, usually the rules state you only use the spell level/caster level method if another method doesn't already exist to price that item type. In this case, it sounds like the pricing of Bracers take precedence.

Well, again, you are comparing apples and oranges. Inertial armor as a constant effect would you would probably have a point (CL 19 x level 1 x 2,000 is really cheap (38,000) and +13 Armor Bonus, but then if you made it a virtual 10th level spell because of the enhancement we wander into epic category at 380,000gp which is still cheaper than the epic bracers of armor +9, but that is neither here nor there.)

But we are talking about an item that casts a power, more akin to a psi crown or a dojre (or however you spell it) than a bracer of armor.

This is neither here nor there, I had thought about it as an alternative to buying the power for Thalnil and use it in place of armor, but by my calculations it was way too cheap. So I ran it by CS and he confirmed what I already believed.
 

Wrahn said:
Well, again, you are comparing apples and oranges. Inertial armor as a constant effect

Are you seriously trying to tell me that a 30+ hour effect that can be used 1/day isn't "continuous". :lol:
 

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