SRD said:After using this spell, you can’t take any other actions until your next turn.
Creamsteak said:I would read it as the "ends your turn" deal. It sounds awkward to me to remove your attacks of opportunity or immediate actions.
Creamsteak said:If you meant to buy the potions, then you have them. This doesn't irk me at all. We havn't "really" started until after the initial encounter is over.
Psion said:Okay, are you okay with the following Mantle modifications/additions:
Fate: Add Probability Mantle (Psion/Wilder 6, XPH page 106) and Hypercognition (Seer 8)
Natural World: Add Call Beast of the Id (Psion/Wilder 2, XPH) or exchange for Animal Affinity.
Mental Power: Add Ultrablast (Psion 7) or Insanity (Psion 7)
Edit: I'm unsatisfied with the way the mental power mantle is working out for this character, so am debating taking guardian, deception, time, or destruction. I feel outclassed by the blasters, but I wanna have some fun.![]()
Also, is Animate Plants (Psionic) going to be of use in this setting? If not, I might be looking for a replacement for it in Natural World.
Finally, quickly, what do you think about feats from the Arcane Class Act article in Dragon #349? (One, Psiotheurgy would be pretty potent if I was a blaster type, but the rest are pretty decent.)