JWO
First Post
I'm putting a mission together for my PCs that sees them investigating the kidnapping of a dwarf merchant who was traveling through the city slums. His sister, who was with him at the time, has hired them to find him and I was wondering if anyone had any advice on how to run stuff like this.
The background is that the people who kidnapped him are part of a gang called The Ashen League who want to find out the location of the hideout of their rivals who the dwarf is working for in secret. The members of The Ashen League smear themselves in cremation ash (the high up members of the gang are a sort of weird death cult but the lower members are regular gangsters who think they're just smearing themselves in ash as a part of their gang identity - they don't even know where the ash is from).
The head of The Ashen League is an undertaker in town and the gang HQ is in the basement (and the dungeons that lead off it).
So far I've thought of a few clues:
1. The dwarf's sister is going to have smears of ash on her clothes from where the gang members tussled with her.
2. There'll be a scrap of ash stained cloth at the site of the kidnapping. If they clean it, it's a type of cloth used in certain funerary rites.
3. There's a beggar who lives near where the kidnapping took place. He knows they're called The Ashen League but doesn't know where they're based.
If they don't figure it out by the end of the day, they'll be attacked by a group of them, and obviously, if they take one of them alive they should be able to find out where they're based from him.
Does anyone have any advice for running this kind of thing? Can anyone think of any ideas or clues I could drop to make it an interesting mission?
The background is that the people who kidnapped him are part of a gang called The Ashen League who want to find out the location of the hideout of their rivals who the dwarf is working for in secret. The members of The Ashen League smear themselves in cremation ash (the high up members of the gang are a sort of weird death cult but the lower members are regular gangsters who think they're just smearing themselves in ash as a part of their gang identity - they don't even know where the ash is from).
The head of The Ashen League is an undertaker in town and the gang HQ is in the basement (and the dungeons that lead off it).
So far I've thought of a few clues:
1. The dwarf's sister is going to have smears of ash on her clothes from where the gang members tussled with her.
2. There'll be a scrap of ash stained cloth at the site of the kidnapping. If they clean it, it's a type of cloth used in certain funerary rites.
3. There's a beggar who lives near where the kidnapping took place. He knows they're called The Ashen League but doesn't know where they're based.
If they don't figure it out by the end of the day, they'll be attacked by a group of them, and obviously, if they take one of them alive they should be able to find out where they're based from him.
Does anyone have any advice for running this kind of thing? Can anyone think of any ideas or clues I could drop to make it an interesting mission?